My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bandit Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Barbarians Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang Barbarians
Zap
Goblin Gang Bandit
Barbarian Barrel
Ice Spirit Goblin Gang Barbarians Bandit
The Log
Ice Spirit Goblin Gang Barbarians Bandit
Earthquake
Goblin Gang Barbarians
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Barbarians Bandit
Fireball
Goblin Gang Barbarians Bandit
Poison
Goblin Gang Barbarians
Lightning
Bandit Goblinstein
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Goblin Gang Bandit Barbarians Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Goblin Gang

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Barbarians Bandit Mega Knight
Arrows
Bandit Mega Knight
Goblin Gang
Bandit
Barbarians
Ice Spirit
The Log
Bandit Mega Knight
Bandit
Ice Spirit Arrows Goblin Gang The Log Mega Knight
Mega Knight
Ice Spirit Arrows The Log Bandit
Goblinstein

Defense Synergies 2 12

Ice Spirit
Goblin Gang Barbarians The Log Bandit Mega Knight
Arrows
Mega Knight Barbarians Bandit
Goblin Gang
Ice Spirit Barbarians The Log Bandit
Barbarians
Ice Spirit Arrows Goblin Gang
The Log
Ice Spirit Goblin Gang Bandit Mega Knight
Bandit
Ice Spirit Arrows Goblin Gang The Log Mega Knight
Mega Knight
Arrows Ice Spirit The Log Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Ice Spirit Goblin Gang The Log Bandit Mega Knight
Goblin Gang Barbarians Mega Knight Bandit
Barbarians Goblin Gang Bandit Mega Knight
Arrows Barbarians The Log Mega Knight
Arrows Goblin Gang The Log Bandit Mega Knight
Ice Spirit Arrows Goblin Gang
Arrows Barbarians The Log Bandit Mega Knight
Barbarians Goblin Gang
Goblin Gang Ice Spirit Barbarians Bandit Mega Knight
Goblin Gang Barbarians Arrows The Log Bandit Mega Knight
Arrows Goblin Gang
Barbarians Mega Knight Ice Spirit Goblin Gang The Log Bandit
Mega Knight Ice Spirit Arrows Goblin Gang Barbarians The Log
Barbarians Goblin Gang Bandit Mega Knight
Barbarians Ice Spirit Goblin Gang The Log Bandit Mega Knight
Barbarians Mega Knight Arrows Goblin Gang
Ice Spirit Arrows Mega Knight Goblin Gang Barbarians The Log Bandit
Arrows The Log Ice Spirit Barbarians Bandit Mega Knight
Barbarians
Goblin Gang Mega Knight Arrows Barbarians The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Bandit
Bandit Arrows Goblin Gang The Log Mega Knight
Goblin Gang Barbarians Bandit Mega Knight Ice Spirit The Log
Goblin Gang Mega Knight Barbarians The Log Bandit
Barbarians Goblin Gang Bandit Mega Knight
Arrows Ice Spirit Goblin Gang
Goblin Gang Barbarians Bandit
Mega Knight Barbarians
Mega Knight Ice Spirit Barbarians The Log Bandit
Goblin Gang Barbarians
Mega Knight Barbarians
Mega Knight Arrows Barbarians The Log
Barbarians Mega Knight Goblin Gang Bandit
Barbarians Mega Knight
Goblin Gang Barbarians Ice Spirit The Log
Arrows Mega Knight Barbarians The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Arrows Barbarians The Log
Arrows The Log Mega Knight
Arrows Ice Spirit
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log Bandit
Goblin Gang
Arrows The Log Bandit
Arrows
The Log Bandit
Arrows Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit Mega Knight
Arrows
Arrows The Log Bandit Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Ice Spirit Mega Knight
Arrows The Log Bandit
Arrows The Log Bandit Mega Knight
Arrows The Log Bandit
Arrows
Ice Spirit
Arrows The Log Bandit Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows The Log
Ice Spirit Goblin Gang Barbarians Bandit
Arrows
Arrows The Log
Goblin Gang Mega Knight
Arrows The Log
Arrows
Mega Knight
Ice Spirit Goblin Gang The Log
The Log Bandit Mega Knight
Mega Knight

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