My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill Ram Rider
Giant Snowball
Goblin Gang Goblin Drill Ram Rider
Zap
Goblin Gang Goblin Drill Ram Rider
Barbarian Barrel
Ice Spirit Goblin Gang Bomb Tower Goblin Drill Electro Wizard
The Log
Ice Spirit Goblin Gang Goblin Drill Ram Rider
Earthquake
Goblin Gang Bomb Tower Goblin Drill
Arrows
Ice Spirit Goblin Gang Goblin Drill
Royal Delivery
Ice Spirit Goblin Gang Goblin Drill Electro Wizard Ram Rider
Fireball
Goblin Gang Bomb Tower Goblin Drill Electro Wizard Ram Rider
Poison
Goblin Gang Bomb Tower Goblin Drill Electro Wizard
Lightning
Bomb Tower Electro Wizard Ram Rider
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Goblin Gang Bomb Tower Goblin Drill Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Goblin Gang

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Drill Ram Rider
Arrows
Goblin Drill Ram Rider
Goblin Gang
Goblin Drill
Bomb Tower
Goblin Drill
Ice Spirit Arrows Goblin Gang The Log
The Log
Goblin Drill Ram Rider
Electro Wizard
Ram Rider
Ram Rider
Ice Spirit Arrows The Log Electro Wizard

Defense Synergies 2 16

Ice Spirit
Goblin Gang Bomb Tower Goblin Drill The Log Electro Wizard Ram Rider
Arrows
Bomb Tower
Goblin Gang
Ice Spirit Bomb Tower Goblin Drill The Log Electro Wizard
Bomb Tower
The Log Ice Spirit Arrows Goblin Gang Electro Wizard
Goblin Drill
Ice Spirit Goblin Gang The Log Electro Wizard
The Log
Bomb Tower Ice Spirit Goblin Gang Goblin Drill Electro Wizard Ram Rider
Electro Wizard
Ice Spirit Goblin Gang Bomb Tower Goblin Drill The Log Ram Rider
Ram Rider
Ice Spirit The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Ram Rider
Bomb Tower Ice Spirit Goblin Gang Goblin Drill The Log Electro Wizard Ram Rider
Goblin Gang Bomb Tower Ram Rider Goblin Drill Electro Wizard
Bomb Tower Goblin Gang Goblin Drill Electro Wizard Ram Rider
Arrows Bomb Tower The Log
Arrows Goblin Gang The Log Bomb Tower Electro Wizard
Electro Wizard Ram Rider Ice Spirit Arrows Goblin Gang Bomb Tower
Arrows Bomb Tower The Log Electro Wizard Ram Rider
Goblin Gang Bomb Tower Goblin Drill
Goblin Gang Ice Spirit Electro Wizard
Goblin Gang Electro Wizard Arrows Bomb Tower Goblin Drill The Log Ram Rider
Arrows Goblin Gang Electro Wizard Ram Rider
Bomb Tower Goblin Drill Ice Spirit Goblin Gang The Log Electro Wizard Ram Rider
Bomb Tower Ice Spirit Arrows Goblin Gang Goblin Drill The Log Electro Wizard
Goblin Gang Bomb Tower Goblin Drill Electro Wizard Ram Rider
Bomb Tower Ice Spirit Goblin Gang Goblin Drill The Log Electro Wizard Ram Rider
Bomb Tower Arrows Goblin Gang Goblin Drill Electro Wizard
Ice Spirit Arrows Bomb Tower Goblin Gang Goblin Drill The Log Electro Wizard Ram Rider
Arrows Bomb Tower Goblin Drill The Log Ice Spirit Electro Wizard Ram Rider
Bomb Tower Goblin Drill Electro Wizard Ram Rider
Goblin Gang Arrows Bomb Tower The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard
Electro Wizard Arrows Goblin Gang Bomb Tower The Log
Goblin Gang Ice Spirit Bomb Tower The Log Electro Wizard Ram Rider
Goblin Gang The Log Electro Wizard Ram Rider
Goblin Gang Goblin Drill Ram Rider
Arrows Ice Spirit Goblin Gang Bomb Tower Electro Wizard Ram Rider
Goblin Gang Bomb Tower Electro Wizard Ram Rider
Bomb Tower
Electro Wizard Ice Spirit Bomb Tower The Log
Goblin Gang Goblin Drill
Bomb Tower
Arrows The Log Electro Wizard
Goblin Gang Bomb Tower Ram Rider
Bomb Tower
Goblin Gang Electro Wizard Ice Spirit Bomb Tower Goblin Drill The Log
Arrows Bomb Tower The Log Electro Wizard
Arrows Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill The Log
Arrows The Log Electro Wizard Ram Rider
Arrows Goblin Drill The Log
Arrows The Log
Arrows The Log
Arrows Ice Spirit Ram Rider
Arrows The Log
Arrows The Log Ice Spirit Ram Rider
Arrows The Log Ram Rider
Goblin Gang Electro Wizard
Arrows The Log Electro Wizard Ram Rider
Arrows
The Log
Arrows
Arrows The Log
Arrows Goblin Drill The Log
Arrows The Log
Arrows
Arrows The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows Goblin Drill The Log
Arrows The Log Ice Spirit
Arrows The Log Electro Wizard Ram Rider
Arrows The Log Ram Rider
Arrows The Log
Arrows Electro Wizard
Electro Wizard Ice Spirit
Arrows The Log
Ice Spirit Arrows Electro Wizard
Arrows The Log
Electro Wizard Ice Spirit Goblin Gang
Arrows Electro Wizard Ram Rider
Arrows The Log
Goblin Gang Electro Wizard
Arrows The Log
Arrows
Ice Spirit Goblin Gang The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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