My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon
Zap
Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Ice Spirit Goblin Gang Firecracker
The Log
Ice Spirit Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Goblin Gang Firecracker Hog Rider Inferno Dragon
Fireball
Goblin Gang Firecracker Hog Rider Inferno Dragon
Poison
Goblin Gang Firecracker
Lightning
Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Arrows Goblin Gang Firecracker Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Arrows Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Firecracker Inferno Dragon Mega Knight
Arrows
Hog Rider Mega Knight
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Ice Spirit Goblin Gang Inferno Dragon Mega Knight
Hog Rider
Ice Spirit Arrows Goblin Gang Firecracker Rage Mega Knight
Rage
Hog Rider
Inferno Dragon
Mega Knight Ice Spirit Firecracker
Mega Knight
Inferno Dragon Ice Spirit Arrows Firecracker Hog Rider

Defense Synergies 2 7

Ice Spirit
Goblin Gang Firecracker Inferno Dragon Mega Knight
Arrows
Mega Knight
Goblin Gang
Ice Spirit Firecracker Inferno Dragon
Firecracker
Ice Spirit Goblin Gang Mega Knight
Hog Rider
Rage
Inferno Dragon
Ice Spirit Goblin Gang Mega Knight
Mega Knight
Arrows Ice Spirit Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Inferno Dragon Ice Spirit Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Firecracker Mega Knight
Inferno Dragon Ice Spirit Arrows Goblin Gang Firecracker
Arrows Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Ice Spirit Firecracker Mega Knight
Goblin Gang Arrows Firecracker Mega Knight
Arrows Inferno Dragon Goblin Gang Firecracker
Mega Knight Ice Spirit Goblin Gang
Mega Knight Ice Spirit Arrows Goblin Gang Firecracker
Inferno Dragon Goblin Gang Mega Knight
Ice Spirit Goblin Gang Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Firecracker
Ice Spirit Arrows Mega Knight Goblin Gang Firecracker
Arrows Ice Spirit Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Firecracker Inferno Dragon Mega Knight
Goblin Gang Mega Knight Ice Spirit
Goblin Gang Mega Knight
Goblin Gang Inferno Dragon Mega Knight
Arrows Firecracker Ice Spirit Goblin Gang
Goblin Gang
Mega Knight Inferno Dragon
Mega Knight Ice Spirit Firecracker Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows
Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Ice Spirit Firecracker Inferno Dragon
Arrows Mega Knight Firecracker Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Spirit Mega Knight
Inferno Dragon
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Arrows Mega Knight
Ice Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Ice Spirit Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Ice Spirit Goblin Gang Firecracker
Firecracker
Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

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