My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Ice Spirit Goblin Gang Firecracker Inferno Tower Electro Wizard
The Log
Ice Spirit Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Firecracker Inferno Tower Electro Wizard
Poison
Goblin Gang Firecracker Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Goblin Gang Firecracker Electro Wizard Inferno Tower Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Goblin Gang Firecracker

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Firecracker
Arrows
P.E.K.K.A
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Ice Spirit Goblin Gang P.E.K.K.A
Inferno Tower
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Goblin Gang Firecracker
Electro Wizard
P.E.K.K.A
Goblinstein

Defense Synergies 4 12

Ice Spirit
Goblin Gang Inferno Tower Firecracker P.E.K.K.A Electro Wizard
Arrows
Inferno Tower P.E.K.K.A
Goblin Gang
Ice Spirit Inferno Tower Firecracker P.E.K.K.A Electro Wizard
Firecracker
Ice Spirit Goblin Gang Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower
Ice Spirit Goblin Gang Electro Wizard Arrows Firecracker
P.E.K.K.A
Ice Spirit Arrows Goblin Gang Firecracker Electro Wizard
Electro Wizard
Inferno Tower Ice Spirit Goblin Gang Firecracker P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Ice Spirit Goblin Gang Firecracker Electro Wizard
Goblin Gang Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Goblin Gang Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Firecracker Electro Wizard
Inferno Tower Electro Wizard Ice Spirit Arrows Goblin Gang Firecracker
Arrows Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Goblin Gang
Goblin Gang Ice Spirit Firecracker Inferno Tower Electro Wizard
Goblin Gang Electro Wizard Arrows Firecracker
Arrows Inferno Tower Goblin Gang Firecracker Electro Wizard
Inferno Tower P.E.K.K.A Ice Spirit Goblin Gang Electro Wizard
Ice Spirit Arrows Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Goblin Gang Electro Wizard
Inferno Tower Ice Spirit Goblin Gang P.E.K.K.A Electro Wizard
Arrows Goblin Gang Firecracker Inferno Tower P.E.K.K.A Electro Wizard
Ice Spirit Arrows Goblin Gang Firecracker Electro Wizard
Arrows Ice Spirit Firecracker Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Goblin Gang Arrows Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Ice Spirit Inferno Tower Electro Wizard
Goblin Gang P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Goblin Gang
Arrows Firecracker Ice Spirit Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Spirit Firecracker Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Inferno Tower
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Goblin Gang Inferno Tower
Firecracker
Goblin Gang Inferno Tower Electro Wizard Ice Spirit Firecracker P.E.K.K.A
Arrows Firecracker Inferno Tower P.E.K.K.A Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Goblin Gang Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard Ice Spirit Goblin Gang
Arrows Firecracker Electro Wizard
Arrows
Goblin Gang Firecracker Electro Wizard
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Ice Spirit Goblin Gang Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
P.E.K.K.A
Firecracker

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