My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Wall Breakers Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Goblin Barrel
Giant Snowball
Goblin Gang Wall Breakers Goblin Barrel Princess
Zap
Goblin Gang Firecracker Wall Breakers Goblin Barrel Princess
Barbarian Barrel
Ice Spirit Goblin Gang Firecracker Wall Breakers Goblin Barrel Princess
The Log
Ice Spirit Goblin Gang Firecracker Wall Breakers Goblin Barrel Princess
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Ice Spirit Goblin Gang Firecracker Wall Breakers Goblin Barrel Princess
Royal Delivery
Ice Spirit Goblin Gang Firecracker Wall Breakers Goblin Barrel Princess
Fireball
Goblin Gang Firecracker Wall Breakers Goblin Barrel Princess
Poison
Goblin Gang Firecracker Princess
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Arrows Goblin Gang Firecracker Goblin Barrel Princess Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Wall Breakers Arrows Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Firecracker Wall Breakers Princess
Arrows
Wall Breakers Goblin Barrel
Goblin Gang
Goblin Barrel Firecracker Princess
Firecracker
Ice Spirit Goblin Gang Wall Breakers Goblin Barrel Princess
Wall Breakers
Ice Spirit Arrows Firecracker Princess
Goblin Barrel
Ice Spirit Goblin Gang Arrows Firecracker Princess
Princess
Ice Spirit Goblin Gang Firecracker Wall Breakers Goblin Barrel
Goblinstein

Defense Synergies 1 5

Ice Spirit
Goblin Gang Firecracker Princess
Arrows
Goblin Gang
Ice Spirit Firecracker Princess
Firecracker
Ice Spirit Goblin Gang Princess
Wall Breakers
Goblin Barrel
Princess
Ice Spirit Goblin Gang Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Ice Spirit Goblin Gang Firecracker
Goblin Gang
Goblin Gang Firecracker
Arrows Firecracker Princess
Arrows Goblin Gang Firecracker
Ice Spirit Arrows Goblin Gang Firecracker Princess
Arrows
Goblin Gang Princess
Goblin Gang Ice Spirit Firecracker
Goblin Gang Arrows Firecracker Princess
Arrows Goblin Gang Firecracker Princess
Ice Spirit Goblin Gang
Ice Spirit Arrows Goblin Gang Firecracker Princess
Goblin Gang
Ice Spirit Goblin Gang
Arrows Goblin Gang Firecracker
Ice Spirit Arrows Goblin Gang Firecracker
Arrows Ice Spirit Firecracker Princess
Goblin Gang Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Firecracker
Goblin Gang Ice Spirit
Goblin Gang
Goblin Gang
Arrows Firecracker Ice Spirit Goblin Gang Princess
Goblin Gang
Ice Spirit Firecracker
Goblin Gang
Arrows
Goblin Gang
Firecracker Princess
Goblin Gang Ice Spirit Firecracker
Arrows Firecracker Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Princess
Arrows Firecracker Princess
Arrows Ice Spirit Firecracker Princess
Arrows Firecracker
Goblin Gang
Firecracker Arrows Princess
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Princess
Arrows
Arrows Firecracker Ice Spirit Princess
Arrows Firecracker Princess
Arrows Princess
Arrows Firecracker
Arrows Firecracker Princess
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker Princess
Arrows Firecracker Princess
Ice Spirit Goblin Gang Princess
Arrows Firecracker Princess
Arrows
Goblin Gang Firecracker Princess
Arrows Firecracker Princess
Arrows
Firecracker
Ice Spirit Goblin Gang Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker

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