My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Royal Hogs Goblin Barrel Skeleton Army
Zap
Goblin Gang Royal Hogs Goblin Barrel Skeleton Army
Barbarian Barrel
Ice Spirit Goblin Gang Wizard Royal Hogs Goblin Barrel Skeleton Army
The Log
Ice Spirit Goblin Gang Mini P.E.K.K.A Royal Hogs Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Royal Hogs Goblin Barrel Skeleton Army
Arrows
Ice Spirit Goblin Gang Royal Hogs Goblin Barrel Skeleton Army
Royal Delivery
Ice Spirit Goblin Gang Mini P.E.K.K.A Wizard Royal Hogs Goblin Barrel Skeleton Army
Fireball
Goblin Gang Wizard Royal Hogs Goblin Barrel Skeleton Army
Poison
Goblin Gang Wizard Royal Hogs Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Goblin Gang Goblin Barrel Skeleton Army Mini P.E.K.K.A Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Goblin Gang Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Goblin Barrel Mini P.E.K.K.A
Arrows
Royal Hogs Mini P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Royal Hogs
Mini P.E.K.K.A
Ice Spirit Arrows Goblin Gang Wizard Royal Hogs
Wizard
Mini P.E.K.K.A Royal Hogs
Royal Hogs
Ice Spirit Arrows Goblin Gang Mini P.E.K.K.A Wizard Goblin Barrel
Goblin Barrel
Ice Spirit Goblin Gang Arrows Royal Hogs Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 2 8

Ice Spirit
Goblin Gang Mini P.E.K.K.A Wizard Skeleton Army
Arrows
Mini P.E.K.K.A
Goblin Gang
Ice Spirit Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Ice Spirit Arrows Goblin Gang Wizard Skeleton Army
Wizard
Ice Spirit Mini P.E.K.K.A Skeleton Army
Royal Hogs
Goblin Barrel
Skeleton Army
Ice Spirit Goblin Gang Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeleton Army Ice Spirit Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Goblin Gang
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Goblin Gang Skeleton Army
Ice Spirit Arrows Goblin Gang Wizard
Arrows
Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Mini P.E.K.K.A
Goblin Gang Skeleton Army Arrows Wizard
Arrows Goblin Gang Wizard
Mini P.E.K.K.A Skeleton Army Ice Spirit Goblin Gang Wizard
Wizard Skeleton Army Ice Spirit Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Ice Spirit Goblin Gang Mini P.E.K.K.A
Wizard Arrows Goblin Gang Mini P.E.K.K.A Skeleton Army
Ice Spirit Arrows Goblin Gang Wizard Skeleton Army
Arrows Wizard Ice Spirit
Mini P.E.K.K.A
Goblin Gang Wizard Skeleton Army Arrows Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army
Arrows Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Skeleton Army Ice Spirit Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army
Goblin Gang Mini P.E.K.K.A Skeleton Army
Arrows Wizard Ice Spirit Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army
Ice Spirit Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army
Mini P.E.K.K.A
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Ice Spirit
Arrows Wizard
Arrows Ice Spirit Wizard
Arrows Wizard
Goblin Gang Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Ice Spirit Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Ice Spirit Wizard
Mini P.E.K.K.A
Arrows Wizard
Ice Spirit Arrows
Arrows Wizard
Ice Spirit Goblin Gang Skeleton Army
Arrows Wizard
Arrows
Goblin Gang Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Ice Spirit Goblin Gang
Wizard

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