My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton King
Giant Snowball
Goblin Gang Skeleton King
Zap
Goblin Gang Skeleton King
Barbarian Barrel
Ice Spirit Goblin Gang Wizard Electro Wizard Skeleton King
The Log
Ice Spirit Goblin Gang Skeleton King
Earthquake
Goblin Gang Skeleton King
Arrows
Ice Spirit Goblin Gang Skeleton King
Royal Delivery
Ice Spirit Goblin Gang Wizard P.E.K.K.A Electro Wizard Skeleton King
Fireball
Goblin Gang Wizard Electro Wizard Skeleton King
Poison
Goblin Gang Wizard Electro Wizard Skeleton King
Lightning
Wizard Electro Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Goblin Gang Electro Wizard Skeleton King Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Goblin Gang

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A
Arrows
P.E.K.K.A
Goblin Gang
P.E.K.K.A Skeleton King
Wizard
P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Goblin Gang Wizard The Log
The Log
P.E.K.K.A
Electro Wizard
P.E.K.K.A
Skeleton King
Goblin Gang

Defense Synergies 2 14

Ice Spirit
Goblin Gang Wizard P.E.K.K.A The Log Electro Wizard
Arrows
P.E.K.K.A
Goblin Gang
Ice Spirit P.E.K.K.A The Log Electro Wizard
Wizard
Ice Spirit P.E.K.K.A The Log Electro Wizard Skeleton King
P.E.K.K.A
The Log Ice Spirit Arrows Goblin Gang Wizard Electro Wizard
The Log
P.E.K.K.A Ice Spirit Goblin Gang Wizard Electro Wizard
Electro Wizard
Ice Spirit Goblin Gang Wizard P.E.K.K.A The Log
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
P.E.K.K.A Ice Spirit Goblin Gang The Log Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard Skeleton King
Arrows P.E.K.K.A The Log
Arrows Goblin Gang The Log Electro Wizard
Electro Wizard Ice Spirit Arrows Goblin Gang Wizard
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Ice Spirit Electro Wizard
Goblin Gang Electro Wizard Arrows Wizard The Log Skeleton King
Arrows Goblin Gang Wizard Electro Wizard
P.E.K.K.A Ice Spirit Goblin Gang Wizard The Log Electro Wizard
Wizard Ice Spirit Arrows Goblin Gang P.E.K.K.A The Log Electro Wizard Skeleton King
P.E.K.K.A Goblin Gang Electro Wizard Skeleton King
Ice Spirit Goblin Gang P.E.K.K.A The Log Electro Wizard
Wizard Arrows Goblin Gang P.E.K.K.A Electro Wizard
Ice Spirit Arrows Goblin Gang Wizard The Log Electro Wizard
Arrows Wizard The Log Ice Spirit Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Ice Spirit The Log Electro Wizard
Goblin Gang P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang
Arrows Wizard Ice Spirit Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Spirit The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Goblin Gang Wizard Skeleton King
Wizard
Goblin Gang Electro Wizard Ice Spirit P.E.K.K.A The Log Skeleton King
Arrows Wizard P.E.K.K.A The Log Electro Wizard Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Ice Spirit
Arrows Wizard The Log
Arrows The Log Ice Spirit Wizard
Arrows The Log Wizard
Goblin Gang Electro Wizard
Arrows Wizard The Log Electro Wizard
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log Electro Wizard
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Ice Spirit Wizard
Arrows The Log Wizard Electro Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard Electro Wizard
Electro Wizard Ice Spirit Wizard
Arrows Wizard The Log
Ice Spirit Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard The Log
Electro Wizard Ice Spirit Goblin Gang
Arrows Wizard Electro Wizard
Arrows The Log
Goblin Gang Wizard Electro Wizard
Arrows The Log Wizard Skeleton King
Arrows
P.E.K.K.A
Ice Spirit Goblin Gang The Log Electro Wizard Skeleton King
Electro Wizard
The Log Electro Wizard
P.E.K.K.A
Wizard

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