My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Ice Golem Hunter Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Ice Spirit Hunter
The Log
Ice Spirit Hunter
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Hunter
Fireball
Hunter
Poison
Bats Hunter
Lightning
Ice Golem Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Golem Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Ice Golem Earthquake Hunter Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Ice Golem Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Ice Golem Arrows Earthquake Hunter Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Ice Golem Arrows

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Hunter
Bats
Ice Golem Ice Spirit
Arrows
Earthquake
Ice Golem
Bats Hunter
Earthquake
Arrows Hunter Electro Giant
Hunter
Ice Spirit Ice Golem Earthquake
Electro Giant
Golden Knight Earthquake
Golden Knight
Electro Giant

Defense Synergies 0 15

Ice Spirit
Bats Ice Golem Earthquake Hunter Golden Knight
Bats
Ice Spirit Ice Golem Earthquake Hunter Golden Knight
Arrows
Ice Golem Golden Knight
Ice Golem
Ice Spirit Bats Arrows Earthquake Hunter
Earthquake
Ice Spirit Bats Ice Golem
Hunter
Ice Spirit Bats Ice Golem Golden Knight
Electro Giant
Golden Knight
Golden Knight
Ice Spirit Bats Arrows Hunter Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Golden Knight
Hunter Ice Spirit Bats
Hunter Bats
Hunter Bats
Arrows Earthquake
Arrows Bats Earthquake Hunter
Bats Hunter Ice Spirit Arrows
Earthquake Arrows Ice Golem Electro Giant Golden Knight
Hunter
Ice Spirit Ice Golem Hunter
Bats Arrows Ice Golem Earthquake Hunter Electro Giant
Arrows Hunter Bats
Hunter Ice Spirit Bats Earthquake
Ice Spirit Bats Arrows Earthquake Hunter Golden Knight
Hunter
Ice Spirit Hunter Electro Giant
Bats Arrows Hunter
Ice Spirit Arrows Bats Hunter Golden Knight
Arrows Earthquake Hunter Ice Spirit Bats Ice Golem
Hunter
Bats Arrows Earthquake Hunter Electro Giant
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Electro Giant
Arrows Ice Golem Hunter
Ice Spirit Bats Ice Golem Hunter Golden Knight
Hunter Bats Ice Golem
Hunter
Arrows Electro Giant Ice Spirit Bats Ice Golem Hunter
Bats Ice Golem Hunter
Hunter
Ice Spirit Bats Ice Golem
Bats Hunter Golden Knight
Arrows Electro Giant
Ice Golem Hunter Golden Knight
Electro Giant
Electro Giant Ice Spirit Bats Ice Golem Hunter Golden Knight
Bats Arrows Ice Golem Earthquake Hunter Electro Giant Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Ice Golem Golden Knight
Arrows Golden Knight
Earthquake Arrows
Earthquake Arrows Ice Golem
Arrows Earthquake
Arrows Electro Giant Ice Spirit Bats Ice Golem Hunter
Arrows Earthquake
Arrows Earthquake Ice Spirit Ice Golem Hunter
Arrows Golden Knight
Bats
Arrows Earthquake Golden Knight
Arrows
Earthquake Ice Golem Hunter Golden Knight
Earthquake Arrows
Earthquake Arrows Ice Golem
Earthquake Arrows Hunter Golden Knight
Earthquake Arrows
Arrows Earthquake
Bats
Arrows Earthquake Hunter
Arrows Earthquake Electro Giant Golden Knight
Earthquake
Arrows
Earthquake Arrows
Arrows Ice Golem Earthquake Electro Giant Ice Spirit Hunter
Arrows Earthquake Hunter Golden Knight
Arrows Golden Knight
Arrows Golden Knight
Bats Arrows Ice Golem Hunter Electro Giant
Ice Spirit Bats Electro Giant
Arrows Earthquake Hunter
Ice Spirit Arrows
Arrows Earthquake
Earthquake Ice Spirit Bats
Arrows Hunter
Arrows
Hunter
Arrows Ice Golem Earthquake
Arrows Electro Giant
Electro Giant Ice Spirit Bats Golden Knight
Bats
Electro Giant Golden Knight

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