My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Mega Minion Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Mega Minion Hog Rider Furnace
Zap
Furnace
Barbarian Barrel
Ice Spirit Furnace Electro Wizard
The Log
Ice Spirit Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Ice Spirit Furnace
Royal Delivery
Ice Spirit Mega Minion Hog Rider Electro Wizard
Fireball
Mega Minion Hog Rider Furnace Electro Wizard
Poison
Mega Minion Furnace Electro Wizard
Lightning
Ice Golem Mega Minion Furnace Electro Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Golem Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Ice Golem Furnace Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Ice Golem Mega Minion Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Arrows Mega Minion Hog Rider Furnace Freeze Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Ice Golem Arrows Mega Minion

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Mega Minion Furnace
Arrows
Hog Rider Mega Minion Freeze
Ice Golem
Mega Minion Hog Rider Furnace Electro Wizard
Mega Minion
Ice Golem Ice Spirit Arrows Furnace
Hog Rider
Ice Spirit Arrows Ice Golem Freeze Furnace Electro Wizard
Furnace
Ice Spirit Ice Golem Mega Minion Hog Rider
Freeze
Hog Rider Arrows
Electro Wizard
Ice Golem Hog Rider

Defense Synergies 1 14

Ice Spirit
Ice Golem Mega Minion Furnace Electro Wizard
Arrows
Ice Golem Mega Minion Furnace
Ice Golem
Mega Minion Ice Spirit Arrows Furnace Electro Wizard
Mega Minion
Ice Golem Ice Spirit Arrows Furnace Freeze Electro Wizard
Hog Rider
Furnace
Ice Spirit Arrows Ice Golem Mega Minion Electro Wizard
Freeze
Mega Minion Electro Wizard
Electro Wizard
Ice Spirit Ice Golem Mega Minion Furnace Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Electro Wizard
Ice Spirit Mega Minion Furnace Electro Wizard
Furnace Mega Minion Freeze Electro Wizard
Mega Minion Furnace Electro Wizard
Arrows
Arrows Freeze Mega Minion Furnace Electro Wizard
Mega Minion Furnace Electro Wizard Ice Spirit Arrows Freeze
Arrows Ice Golem Electro Wizard
Furnace
Ice Spirit Ice Golem Electro Wizard
Electro Wizard Arrows Ice Golem Mega Minion Furnace Freeze
Arrows Mega Minion Furnace Electro Wizard
Furnace Ice Spirit Freeze Electro Wizard
Ice Spirit Arrows Mega Minion Furnace Freeze Electro Wizard
Furnace Electro Wizard
Ice Spirit Furnace Freeze Electro Wizard
Arrows Furnace Electro Wizard
Ice Spirit Arrows Mega Minion Furnace Electro Wizard
Arrows Furnace Freeze Ice Spirit Ice Golem Mega Minion Electro Wizard
Electro Wizard
Arrows Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Furnace Electro Wizard
Electro Wizard Arrows Ice Golem Mega Minion
Ice Spirit Ice Golem Furnace Electro Wizard
Ice Golem Electro Wizard
Arrows Furnace Ice Spirit Ice Golem Freeze Electro Wizard
Ice Golem Mega Minion Furnace Electro Wizard
Freeze Electro Wizard Ice Spirit Ice Golem Mega Minion
Mega Minion
Mega Minion
Arrows Electro Wizard
Ice Golem
Furnace
Electro Wizard Ice Spirit Ice Golem Mega Minion Furnace Freeze
Arrows Ice Golem Mega Minion Freeze Electro Wizard
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Freeze
Arrows Electro Wizard
Arrows
Arrows Ice Golem Freeze
Arrows Furnace
Arrows Ice Spirit Ice Golem Mega Minion Furnace Freeze
Arrows Furnace
Arrows Ice Spirit Ice Golem Freeze
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Ice Golem
Arrows Freeze
Arrows Ice Golem Furnace
Arrows Furnace
Arrows Furnace
Arrows Freeze
Arrows Mega Minion Electro Wizard
Arrows
Arrows
Arrows
Arrows Ice Golem Freeze Ice Spirit Furnace
Mega Minion
Arrows Electro Wizard
Arrows
Arrows
Arrows Ice Golem Furnace Electro Wizard
Electro Wizard Ice Spirit Mega Minion Freeze
Mega Minion
Arrows
Ice Spirit Arrows Freeze Electro Wizard
Arrows
Electro Wizard Ice Spirit Freeze
Arrows Mega Minion Electro Wizard
Freeze
Arrows
Mega Minion Electro Wizard
Arrows Ice Golem
Arrows
Mega Minion
Ice Spirit Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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