My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Ice Spirit Knight Goblin Gang Firecracker Goblin Barrel
The Log
Ice Spirit Goblin Gang Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Ice Spirit Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Ice Spirit Knight Goblin Gang Firecracker Goblin Barrel
Fireball
Goblin Gang Firecracker Goblin Barrel
Poison
Goblin Gang Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Goblin Gang Firecracker Goblin Barrel Poison Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Goblin Gang

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Firecracker
Arrows
Knight Goblin Barrel
Knight
Ice Spirit Goblin Gang Firecracker Goblin Barrel Arrows Poison
Goblin Gang
Knight Goblin Barrel Firecracker
Firecracker
Knight Ice Spirit Goblin Gang Goblin Barrel
Goblin Barrel
Ice Spirit Knight Goblin Gang Arrows Firecracker Golden Knight
Poison
Knight
Golden Knight
Goblin Barrel

Defense Synergies 3 9

Ice Spirit
Goblin Gang Knight Firecracker Poison Golden Knight
Arrows
Knight Golden Knight
Knight
Goblin Gang Firecracker Ice Spirit Arrows Poison
Goblin Gang
Ice Spirit Knight Firecracker
Firecracker
Knight Ice Spirit Goblin Gang Golden Knight
Goblin Barrel
Poison
Ice Spirit Knight
Golden Knight
Ice Spirit Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Golden Knight
Ice Spirit Knight Goblin Gang Firecracker
Goblin Gang Knight
Knight Goblin Gang Firecracker
Arrows Firecracker Poison
Arrows Goblin Gang Firecracker
Ice Spirit Arrows Goblin Gang Firecracker Poison
Arrows Poison Golden Knight
Goblin Gang
Knight Goblin Gang Ice Spirit Firecracker
Goblin Gang Poison Arrows Knight Firecracker
Arrows Goblin Gang Firecracker Poison
Ice Spirit Knight Goblin Gang
Ice Spirit Arrows Goblin Gang Firecracker Poison Golden Knight
Knight Goblin Gang
Ice Spirit Goblin Gang
Arrows Knight Goblin Gang Firecracker Poison
Ice Spirit Arrows Knight Goblin Gang Firecracker Golden Knight
Arrows Poison Ice Spirit Knight Firecracker
Goblin Gang Arrows Knight Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Poison Arrows Knight Goblin Gang Firecracker
Goblin Gang Ice Spirit Knight Golden Knight
Goblin Gang Knight
Knight Goblin Gang
Arrows Firecracker Poison Ice Spirit Goblin Gang
Goblin Gang Knight
Knight
Ice Spirit Knight Firecracker Poison
Goblin Gang
Knight Golden Knight
Arrows Poison
Knight Goblin Gang Golden Knight
Firecracker
Goblin Gang Ice Spirit Knight Firecracker Poison Golden Knight
Arrows Poison Firecracker Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker Golden Knight
Arrows Firecracker Poison Golden Knight
Arrows Poison
Arrows Knight Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Ice Spirit
Arrows Firecracker Poison
Arrows Poison Ice Spirit Firecracker
Arrows Poison Firecracker Golden Knight
Goblin Gang Poison
Firecracker Poison Arrows Knight Golden Knight
Poison Arrows Firecracker
Poison Knight Firecracker Golden Knight
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Golden Knight
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Golden Knight
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Ice Spirit
Arrows Firecracker Poison Golden Knight
Arrows Poison Golden Knight
Poison Arrows Firecracker Golden Knight
Poison Arrows Firecracker
Ice Spirit Firecracker Poison
Poison Arrows
Ice Spirit Arrows Firecracker Poison
Arrows Firecracker Poison
Ice Spirit Goblin Gang
Poison Arrows Firecracker
Arrows
Poison Knight Goblin Gang Firecracker
Arrows Firecracker Poison
Arrows Poison
Firecracker
Ice Spirit Goblin Gang Firecracker Poison Golden Knight
Firecracker Poison
Poison Firecracker Golden Knight
Firecracker

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