My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Musketeer Goblin Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Musketeer
Zap
Cannon Firecracker Goblin Giant
Barbarian Barrel
Ice Spirit Knight Cannon Firecracker Musketeer
The Log
Ice Spirit Cannon Firecracker Musketeer
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Musketeer
Fireball
Cannon Firecracker Musketeer
Poison
Cannon Firecracker Musketeer
Lightning
Knight Cannon Musketeer Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Cannon Firecracker Musketeer Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Musketeer Goblin Giant
Arrows
Knight Goblin Giant
Knight
Ice Spirit Firecracker Musketeer Arrows
Cannon
Firecracker
Knight Ice Spirit Goblin Giant
Musketeer
Knight Ice Spirit Goblin Giant
Goblin Giant
Ice Spirit Arrows Firecracker Musketeer
Goblinstein

Defense Synergies 5 8

Ice Spirit
Musketeer Knight Cannon Firecracker Goblin Giant
Arrows
Knight Cannon
Knight
Cannon Firecracker Musketeer Ice Spirit Arrows
Cannon
Knight Musketeer Ice Spirit Arrows Firecracker
Firecracker
Knight Ice Spirit Cannon Musketeer
Musketeer
Ice Spirit Knight Cannon Firecracker
Goblin Giant
Ice Spirit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Musketeer Goblin Giant
Ice Spirit Knight Cannon Firecracker Musketeer
Cannon Knight Musketeer
Cannon Knight Firecracker Musketeer
Arrows Firecracker
Arrows Cannon Firecracker Musketeer
Musketeer Ice Spirit Arrows Cannon Firecracker
Arrows Cannon Musketeer Goblin Giant
Cannon Musketeer
Knight Ice Spirit Cannon Firecracker Musketeer
Arrows Knight Cannon Firecracker Musketeer Goblin Giant
Arrows Musketeer Firecracker
Cannon Ice Spirit Knight Musketeer
Ice Spirit Arrows Cannon Firecracker
Knight Cannon
Ice Spirit Cannon
Arrows Knight Cannon Firecracker Musketeer
Ice Spirit Arrows Cannon Knight Firecracker Musketeer
Arrows Ice Spirit Knight Cannon Firecracker Musketeer
Cannon Musketeer
Arrows Knight Cannon Firecracker Musketeer Goblin Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Firecracker Musketeer
Ice Spirit Knight Musketeer Goblin Giant
Knight Musketeer Goblin Giant
Knight Cannon Musketeer Goblin Giant
Arrows Firecracker Ice Spirit Musketeer Goblin Giant
Knight Musketeer Goblin Giant
Knight Goblin Giant
Ice Spirit Knight Firecracker
Cannon Musketeer Goblin Giant
Knight Musketeer
Arrows Goblin Giant
Knight Cannon Goblin Giant
Cannon Firecracker Musketeer
Ice Spirit Knight Firecracker Musketeer Goblin Giant
Arrows Cannon Firecracker Musketeer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Goblin Giant
Arrows Knight Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Ice Spirit Musketeer Goblin Giant
Arrows Firecracker Musketeer
Arrows Ice Spirit Firecracker
Arrows Firecracker
Musketeer
Firecracker Arrows Knight Musketeer
Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Ice Spirit
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Ice Spirit Firecracker Musketeer
Arrows Musketeer
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Musketeer
Arrows Firecracker Musketeer
Arrows
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Ice Spirit Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Goblin Giant
Firecracker

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