My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Giant Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Cannon Electro Dragon Lumberjack
Zap
Cannon
Barbarian Barrel
Ice Spirit Knight Cannon Lumberjack
The Log
Ice Spirit Cannon Lumberjack
Earthquake
Cannon
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Electro Dragon Lumberjack
Fireball
Cannon Electro Dragon Lumberjack
Poison
Cannon Electro Dragon
Lightning
Knight Cannon Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Freeze Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Cannon Freeze Lumberjack Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Giant Lumberjack
Arrows
Giant Knight Freeze Lumberjack
Knight
Ice Spirit Arrows Electro Dragon Lumberjack
Cannon
Giant
Arrows Electro Dragon Ice Spirit Lumberjack
Freeze
Arrows
Electro Dragon
Giant Knight
Lumberjack
Ice Spirit Arrows Knight Giant

Defense Synergies 2 12

Ice Spirit
Knight Cannon Electro Dragon Lumberjack
Arrows
Knight Cannon Lumberjack
Knight
Cannon Electro Dragon Ice Spirit Arrows Lumberjack
Cannon
Knight Ice Spirit Arrows Electro Dragon Lumberjack
Giant
Freeze
Lumberjack
Electro Dragon
Knight Ice Spirit Cannon Lumberjack
Lumberjack
Ice Spirit Arrows Knight Cannon Freeze Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Electro Dragon
Lumberjack Ice Spirit Knight Cannon Electro Dragon
Cannon Lumberjack Knight Freeze Electro Dragon
Cannon Lumberjack Knight Electro Dragon
Arrows Lumberjack
Arrows Freeze Cannon Electro Dragon Lumberjack
Ice Spirit Arrows Cannon Freeze Electro Dragon
Arrows Cannon Electro Dragon
Cannon Lumberjack
Knight Ice Spirit Cannon Lumberjack
Arrows Knight Cannon Freeze Electro Dragon Lumberjack
Arrows Electro Dragon
Cannon Lumberjack Ice Spirit Knight Freeze Electro Dragon
Ice Spirit Arrows Cannon Freeze Electro Dragon Lumberjack
Knight Cannon Lumberjack
Ice Spirit Cannon Freeze Lumberjack
Arrows Knight Cannon Electro Dragon Lumberjack
Ice Spirit Arrows Cannon Knight Electro Dragon Lumberjack
Arrows Freeze Ice Spirit Knight Cannon Electro Dragon Lumberjack
Cannon Lumberjack
Arrows Knight Cannon Electro Dragon Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Arrows Knight Electro Dragon Lumberjack
Lumberjack Ice Spirit Knight Electro Dragon
Lumberjack Knight
Knight Cannon Lumberjack
Arrows Ice Spirit Freeze Electro Dragon
Knight Lumberjack
Knight Lumberjack
Freeze Electro Dragon Ice Spirit Knight
Cannon
Knight Electro Dragon Lumberjack
Arrows
Knight Cannon Lumberjack
Cannon Electro Dragon
Electro Dragon Ice Spirit Knight Freeze Lumberjack
Arrows Cannon Freeze Electro Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Knight Freeze
Arrows
Arrows Ice Spirit Freeze Electro Dragon
Arrows
Arrows Ice Spirit Freeze Electro Dragon
Arrows Electro Dragon
Electro Dragon Lumberjack
Arrows Knight Electro Dragon
Arrows Electro Dragon
Knight
Arrows Freeze Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Freeze
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Freeze Ice Spirit Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Electro Dragon Ice Spirit Freeze
Arrows Electro Dragon
Ice Spirit Arrows Freeze Electro Dragon
Arrows
Ice Spirit Freeze Electro Dragon
Arrows Electro Dragon
Freeze
Arrows
Knight Electro Dragon Lumberjack
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon Ice Spirit Freeze
Electro Dragon
Electro Dragon Freeze
Electro Dragon

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