My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Ram Rider
Giant Snowball
Cannon Goblin Gang Goblin Barrel Ram Rider
Zap
Cannon Goblin Gang Firecracker Goblin Barrel Ram Rider
Barbarian Barrel
Ice Spirit Knight Cannon Goblin Gang Firecracker Goblin Barrel
The Log
Ice Spirit Cannon Goblin Gang Firecracker Goblin Barrel Ram Rider
Earthquake
Cannon Goblin Gang Firecracker Goblin Barrel
Arrows
Ice Spirit Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Ice Spirit Knight Goblin Gang Firecracker Goblin Barrel Ram Rider
Fireball
Cannon Goblin Gang Firecracker Goblin Barrel Ram Rider
Poison
Cannon Goblin Gang Firecracker
Lightning
Knight Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Cannon Goblin Gang Firecracker Goblin Barrel Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Cannon

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Firecracker Ram Rider
Arrows
Knight Goblin Barrel Ram Rider
Knight
Ice Spirit Goblin Gang Firecracker Goblin Barrel Arrows Ram Rider
Cannon
Goblin Gang
Knight Goblin Barrel Firecracker
Firecracker
Knight Ice Spirit Goblin Gang Goblin Barrel Ram Rider
Goblin Barrel
Ice Spirit Knight Goblin Gang Arrows Firecracker Ram Rider
Ram Rider
Ice Spirit Arrows Knight Firecracker Goblin Barrel

Defense Synergies 4 9

Ice Spirit
Goblin Gang Knight Cannon Firecracker Ram Rider
Arrows
Knight Cannon
Knight
Cannon Goblin Gang Firecracker Ice Spirit Arrows
Cannon
Knight Ice Spirit Arrows Goblin Gang Firecracker
Goblin Gang
Ice Spirit Knight Cannon Firecracker
Firecracker
Knight Ice Spirit Cannon Goblin Gang
Goblin Barrel
Ram Rider
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Ram Rider
Ice Spirit Knight Cannon Goblin Gang Firecracker Ram Rider
Cannon Goblin Gang Ram Rider Knight
Cannon Knight Goblin Gang Firecracker Ram Rider
Arrows Firecracker
Arrows Goblin Gang Cannon Firecracker
Ram Rider Ice Spirit Arrows Cannon Goblin Gang Firecracker
Arrows Cannon Ram Rider
Cannon Goblin Gang
Knight Goblin Gang Ice Spirit Cannon Firecracker
Goblin Gang Arrows Knight Cannon Firecracker Ram Rider
Arrows Goblin Gang Firecracker Ram Rider
Cannon Ice Spirit Knight Goblin Gang Ram Rider
Ice Spirit Arrows Cannon Goblin Gang Firecracker
Knight Cannon Goblin Gang Ram Rider
Ice Spirit Cannon Goblin Gang Ram Rider
Arrows Knight Cannon Goblin Gang Firecracker
Ice Spirit Arrows Cannon Knight Goblin Gang Firecracker Ram Rider
Arrows Ice Spirit Knight Cannon Firecracker Ram Rider
Cannon Ram Rider
Goblin Gang Arrows Knight Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Firecracker
Goblin Gang Ice Spirit Knight Ram Rider
Goblin Gang Knight Ram Rider
Knight Cannon Goblin Gang Ram Rider
Arrows Firecracker Ice Spirit Goblin Gang Ram Rider
Goblin Gang Knight Ram Rider
Knight
Ice Spirit Knight Firecracker
Cannon Goblin Gang
Knight
Arrows
Knight Cannon Goblin Gang Ram Rider
Cannon Firecracker
Goblin Gang Ice Spirit Knight Firecracker
Arrows Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Ram Rider
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Ram Rider
Arrows Firecracker
Arrows Ice Spirit Firecracker Ram Rider
Arrows Firecracker Ram Rider
Goblin Gang
Firecracker Arrows Knight Ram Rider
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker Ram Rider
Arrows Ram Rider
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Goblin Gang
Arrows Firecracker Ram Rider
Arrows
Knight Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Goblin Gang Firecracker
Firecracker
Firecracker
Firecracker

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