My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Cannon Cart Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Cannon
Zap
Cannon Mortar Cannon Cart
Barbarian Barrel
Ice Spirit Knight Cannon Mortar Cannon Cart Ice Wizard
The Log
Ice Spirit Cannon Cannon Cart
Earthquake
Cannon Mortar
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Cannon Cart Ice Wizard
Fireball
Cannon Mortar Cannon Cart Ice Wizard
Poison
Cannon Mortar Ice Wizard
Lightning
Knight Cannon Mortar Cannon Cart Ice Wizard
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Cannon Ice Wizard Mortar Fireball Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Cannon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Mortar Cannon Cart
Arrows
Fireball Knight Mortar Cannon Cart
Knight
Ice Spirit Mortar Arrows Fireball Cannon Cart Ice Wizard
Cannon
Mortar
Knight Ice Spirit Arrows Fireball
Fireball
Arrows Knight Mortar
Cannon Cart
Ice Spirit Arrows Knight
Ice Wizard
Knight

Defense Synergies 2 21

Ice Spirit
Knight Cannon Mortar Fireball Cannon Cart Ice Wizard
Arrows
Knight Cannon Mortar Fireball Cannon Cart Ice Wizard
Knight
Cannon Ice Wizard Ice Spirit Arrows Mortar Fireball Cannon Cart
Cannon
Knight Ice Spirit Arrows Fireball Ice Wizard
Mortar
Ice Spirit Arrows Knight Fireball Ice Wizard
Fireball
Ice Spirit Arrows Knight Cannon Mortar Ice Wizard
Cannon Cart
Ice Spirit Arrows Knight Ice Wizard
Ice Wizard
Knight Ice Spirit Arrows Cannon Mortar Fireball Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Cannon Mortar Fireball
Ice Spirit Knight Cannon Mortar Cannon Cart Ice Wizard
Cannon Mortar Knight Cannon Cart Ice Wizard
Cannon Knight Mortar Cannon Cart Ice Wizard
Arrows Fireball
Arrows Fireball Cannon Cannon Cart Ice Wizard
Ice Spirit Arrows Cannon Mortar Fireball Ice Wizard
Arrows Cannon Fireball Cannon Cart
Cannon Mortar Ice Wizard
Knight Ice Spirit Cannon Cannon Cart Ice Wizard
Ice Wizard Arrows Knight Cannon Fireball Cannon Cart
Arrows Fireball Ice Wizard
Cannon Mortar Ice Spirit Knight Fireball Cannon Cart Ice Wizard
Fireball Ice Spirit Arrows Cannon Mortar Cannon Cart
Knight Cannon Mortar Cannon Cart
Ice Spirit Cannon Mortar Fireball
Arrows Knight Cannon Mortar Fireball Cannon Cart
Ice Spirit Arrows Cannon Mortar Fireball Knight Cannon Cart Ice Wizard
Arrows Mortar Ice Spirit Knight Cannon Fireball Cannon Cart Ice Wizard
Cannon Mortar Cannon Cart
Arrows Knight Cannon Fireball Cannon Cart
Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Cannon Cart
Fireball Arrows Knight Mortar Cannon Cart
Ice Spirit Knight Cannon Cart
Knight Fireball Cannon Cart
Knight Cannon Cannon Cart
Arrows Fireball Ice Spirit Ice Wizard
Knight Fireball Cannon Cart Ice Wizard
Knight Cannon Cart
Ice Spirit Knight Mortar Fireball Cannon Cart
Cannon
Knight Cannon Cart
Arrows Fireball
Cannon Cart Knight Cannon Fireball
Cannon Fireball Cannon Cart
Ice Spirit Knight Mortar Fireball Cannon Cart
Arrows Cannon Fireball Cannon Cart Ice Wizard
Arrows Cannon Mortar Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar
Arrows Mortar Fireball Ice Wizard
Arrows Fireball Cannon Cart
Cannon Cart Arrows Knight Fireball
Fireball Arrows Mortar
Arrows Fireball Ice Spirit Ice Wizard
Arrows Mortar
Arrows Fireball Ice Spirit Ice Wizard
Arrows Fireball Mortar
Fireball
Arrows Knight Mortar Fireball Cannon Cart
Fireball Arrows
Knight Mortar Fireball Cannon Cart
Arrows Mortar Fireball Cannon Cart
Arrows Mortar Fireball Cannon Cart
Arrows Mortar Fireball Cannon Cart
Arrows Mortar Fireball Cannon Cart
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Fireball
Arrows Fireball
Arrows Mortar Fireball Cannon Cart
Arrows Ice Spirit Mortar Fireball Ice Wizard
Arrows Mortar Fireball Ice Wizard
Fireball Arrows Mortar
Fireball Arrows Mortar
Arrows Fireball Ice Wizard
Ice Spirit Fireball
Fireball
Arrows Mortar Fireball
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Fireball Cannon Cart
Fireball Arrows Ice Wizard
Arrows Fireball
Fireball Knight Cannon Cart
Arrows Mortar Fireball
Arrows Fireball
Cannon Cart
Ice Spirit Fireball
Fireball
Mortar Fireball Cannon Cart
Cannon Cart
Fireball Mortar

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