My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Hunter Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Cannon Royal Hogs
Zap
Cannon Royal Hogs
Barbarian Barrel
Ice Spirit Knight Cannon Royal Hogs Hunter
The Log
Ice Spirit Cannon Royal Hogs Hunter
Earthquake
Cannon Royal Hogs
Arrows
Ice Spirit Royal Hogs
Royal Delivery
Ice Spirit Knight Royal Hogs Hunter Bowler
Fireball
Cannon Royal Hogs Hunter Bowler
Poison
Cannon Royal Hogs Hunter
Lightning
Knight Cannon Hunter Bowler
Rocket
Royal Hogs Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado Hunter Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Cannon Tornado Hunter Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Cannon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Hogs Hunter Bowler
Arrows
Royal Hogs Knight Bowler
Knight
Ice Spirit Arrows Royal Hogs Hunter
Cannon
Royal Hogs
Ice Spirit Arrows Knight Bowler
Tornado
Hunter Bowler
Hunter
Ice Spirit Knight Tornado Bowler
Bowler
Ice Spirit Arrows Royal Hogs Tornado Hunter

Defense Synergies 3 15

Ice Spirit
Knight Cannon Tornado Hunter Bowler
Arrows
Knight Cannon Tornado Bowler
Knight
Cannon Hunter Ice Spirit Arrows Tornado Bowler
Cannon
Knight Ice Spirit Arrows Hunter Bowler
Royal Hogs
Tornado
Bowler Ice Spirit Arrows Knight Hunter
Hunter
Knight Ice Spirit Cannon Tornado Bowler
Bowler
Tornado Ice Spirit Arrows Knight Cannon Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Cannon
Hunter Ice Spirit Knight Cannon
Cannon Tornado Hunter Bowler Knight
Cannon Hunter Knight Bowler
Arrows Tornado Bowler
Arrows Tornado Bowler Cannon Hunter
Tornado Hunter Ice Spirit Arrows Cannon
Bowler Arrows Cannon
Cannon Hunter Tornado
Knight Tornado Ice Spirit Cannon Hunter Bowler
Arrows Knight Cannon Tornado Hunter Bowler
Arrows Hunter Tornado
Cannon Hunter Bowler Ice Spirit Knight
Bowler Ice Spirit Arrows Cannon Tornado Hunter
Knight Cannon Hunter
Tornado Ice Spirit Cannon Hunter Bowler
Arrows Knight Cannon Tornado Hunter Bowler
Ice Spirit Arrows Cannon Knight Tornado Hunter Bowler
Arrows Tornado Hunter Ice Spirit Knight Cannon Bowler
Cannon Tornado Hunter
Bowler Arrows Knight Cannon Hunter
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler
Arrows Knight Hunter Bowler
Ice Spirit Knight Hunter Bowler
Hunter Bowler Knight Tornado
Knight Cannon Hunter Bowler
Arrows Ice Spirit Tornado Hunter
Knight Hunter Bowler
Knight Hunter
Ice Spirit Knight Tornado
Cannon
Knight Hunter Bowler
Arrows Tornado Bowler
Bowler Knight Cannon Hunter
Cannon Bowler
Ice Spirit Knight Tornado Hunter Bowler
Arrows Bowler Cannon Hunter
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Tornado Bowler
Arrows
Arrows Knight
Arrows Bowler
Arrows Ice Spirit Tornado Hunter
Arrows Tornado Bowler
Arrows Ice Spirit Tornado Hunter Bowler
Arrows Tornado
Tornado Bowler
Arrows Knight Tornado Bowler
Arrows Tornado
Knight Hunter Bowler
Arrows
Arrows
Arrows Hunter Bowler
Arrows Bowler
Arrows Tornado
Arrows Hunter Bowler
Arrows Tornado Bowler
Bowler
Arrows Tornado
Tornado Bowler
Arrows
Arrows Tornado Ice Spirit Hunter Bowler
Arrows Tornado Hunter Bowler
Arrows Tornado Bowler
Arrows Tornado
Arrows Tornado Hunter
Ice Spirit
Bowler
Arrows Hunter
Ice Spirit Arrows
Arrows Bowler
Ice Spirit
Arrows Tornado Hunter
Arrows
Knight Hunter Bowler
Arrows Bowler
Arrows Tornado
Ice Spirit Tornado Bowler
Tornado
Tornado Bowler
Bowler

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