My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Ram Rider
Barbarian Barrel
Ice Spirit Knight Goblin Gang
The Log
Ice Spirit Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Knight Goblin Gang P.E.K.K.A Ram Rider
Fireball
Goblin Gang Ram Rider
Poison
Goblin Gang
Lightning
Knight Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Knight Goblin Gang Fireball Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Ram Rider
Arrows
Fireball P.E.K.K.A Knight Ram Rider
Knight
Ice Spirit Goblin Gang Arrows Fireball The Log Ram Rider
Goblin Gang
Knight P.E.K.K.A
Fireball
Arrows Knight The Log Ram Rider
P.E.K.K.A
Ice Spirit Arrows Goblin Gang The Log Ram Rider
The Log
Knight Fireball P.E.K.K.A Ram Rider
Ram Rider
Ice Spirit Arrows Knight Fireball P.E.K.K.A The Log

Defense Synergies 4 14

Ice Spirit
Goblin Gang Knight Fireball P.E.K.K.A The Log Ram Rider
Arrows
Knight Fireball P.E.K.K.A
Knight
Goblin Gang Ice Spirit Arrows Fireball The Log
Goblin Gang
Ice Spirit Knight P.E.K.K.A The Log
Fireball
The Log Ice Spirit Arrows Knight Ram Rider
P.E.K.K.A
The Log Ice Spirit Arrows Goblin Gang
The Log
Fireball P.E.K.K.A Ice Spirit Knight Goblin Gang Ram Rider
Ram Rider
Ice Spirit Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log Ram Rider
P.E.K.K.A Ice Spirit Knight Goblin Gang The Log Ram Rider
Goblin Gang P.E.K.K.A Ram Rider Knight
P.E.K.K.A Knight Goblin Gang Ram Rider
Arrows Fireball P.E.K.K.A The Log
Arrows Goblin Gang Fireball The Log
Ram Rider Ice Spirit Arrows Goblin Gang Fireball
Arrows Fireball P.E.K.K.A The Log Ram Rider
P.E.K.K.A Goblin Gang
Knight Goblin Gang Ice Spirit
Goblin Gang Arrows Knight Fireball The Log Ram Rider
Arrows Goblin Gang Fireball Ram Rider
P.E.K.K.A Ice Spirit Knight Goblin Gang Fireball The Log Ram Rider
Fireball Ice Spirit Arrows Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang Ram Rider
Ice Spirit Goblin Gang Fireball P.E.K.K.A The Log Ram Rider
Arrows Knight Goblin Gang Fireball P.E.K.K.A
Ice Spirit Arrows Fireball Knight Goblin Gang The Log Ram Rider
Arrows The Log Ice Spirit Knight Fireball Ram Rider
P.E.K.K.A Ram Rider
Goblin Gang Arrows Knight Fireball P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball P.E.K.K.A
Fireball Arrows Knight Goblin Gang The Log
Goblin Gang P.E.K.K.A Ice Spirit Knight The Log Ram Rider
Goblin Gang P.E.K.K.A Knight Fireball The Log Ram Rider
P.E.K.K.A Knight Goblin Gang Ram Rider
Arrows Fireball Ice Spirit Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Knight Fireball Ram Rider
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Fireball The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Arrows Fireball The Log
P.E.K.K.A Knight Goblin Gang Fireball Ram Rider
Fireball
Goblin Gang Ice Spirit Knight Fireball P.E.K.K.A The Log
Arrows Fireball P.E.K.K.A The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight The Log
Arrows Fireball The Log Ram Rider
Arrows Fireball The Log
Arrows Knight Fireball The Log
Fireball Arrows The Log
Arrows Fireball Ice Spirit Ram Rider
Arrows The Log
Arrows Fireball The Log Ice Spirit Ram Rider
Arrows Fireball The Log Ram Rider
Goblin Gang Fireball
Arrows Knight Fireball The Log Ram Rider
Fireball Arrows
Knight Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Ice Spirit Fireball
Arrows Fireball The Log Ram Rider
Fireball Arrows The Log Ram Rider
Fireball Arrows The Log
Arrows Fireball
Ice Spirit Fireball
Fireball
Arrows Fireball The Log
Ice Spirit Arrows Fireball
P.E.K.K.A
Arrows Fireball The Log
Ice Spirit Goblin Gang Fireball
Fireball Arrows Ram Rider
Arrows The Log Fireball
Fireball Knight Goblin Gang
Arrows The Log Fireball
Arrows Fireball
P.E.K.K.A
Ice Spirit Goblin Gang Fireball The Log
Fireball
Fireball The Log
P.E.K.K.A
Fireball

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