My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Royal Ghost Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarian Barrel Royal Ghost Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Ice Spirit Knight Firecracker Royal Ghost
The Log
Ice Spirit Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Royal Ghost Ram Rider
Fireball
Firecracker Ram Rider
Poison
Firecracker
Lightning
Knight Ram Rider Archer Queen
Rocket
Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Barbarian Barrel Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Arrows Knight Firecracker Royal Ghost Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Arrows Knight

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Barbarian Barrel Royal Ghost Ram Rider
Arrows
Knight Ram Rider
Knight
Ice Spirit Firecracker Arrows Barbarian Barrel Ram Rider Archer Queen
Firecracker
Knight Ice Spirit Barbarian Barrel Ram Rider
Barbarian Barrel
Ice Spirit Knight Firecracker Ram Rider
Royal Ghost
Ice Spirit Ram Rider
Ram Rider
Ice Spirit Arrows Knight Firecracker Barbarian Barrel Royal Ghost Archer Queen
Archer Queen
Knight Ram Rider

Defense Synergies 3 10

Ice Spirit
Knight Firecracker Barbarian Barrel Royal Ghost Ram Rider Archer Queen
Arrows
Knight Barbarian Barrel
Knight
Firecracker Archer Queen Ice Spirit Arrows Barbarian Barrel
Firecracker
Knight Ice Spirit Barbarian Barrel
Barbarian Barrel
Archer Queen Ice Spirit Arrows Knight Firecracker
Royal Ghost
Ice Spirit
Ram Rider
Ice Spirit
Archer Queen
Knight Barbarian Barrel Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Barbarian Barrel Ram Rider
Ice Spirit Knight Firecracker Ram Rider
Ram Rider Knight
Knight Firecracker Ram Rider
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel Firecracker Royal Ghost
Ram Rider Ice Spirit Arrows Firecracker
Arrows Barbarian Barrel Ram Rider
Archer Queen
Knight Ice Spirit Firecracker Barbarian Barrel Royal Ghost
Arrows Knight Firecracker Barbarian Barrel Royal Ghost Ram Rider
Arrows Firecracker Ram Rider
Ice Spirit Knight Ram Rider
Ice Spirit Arrows Firecracker Barbarian Barrel Royal Ghost
Knight Ram Rider
Ice Spirit Ram Rider
Arrows Knight Firecracker
Ice Spirit Arrows Knight Firecracker Barbarian Barrel Royal Ghost Ram Rider
Arrows Barbarian Barrel Ice Spirit Knight Firecracker Royal Ghost Ram Rider
Ram Rider
Royal Ghost Arrows Knight Firecracker Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Royal Ghost
Arrows Knight Firecracker Barbarian Barrel Royal Ghost
Ice Spirit Knight Ram Rider
Knight Barbarian Barrel Ram Rider
Knight Ram Rider
Arrows Firecracker Ice Spirit Ram Rider
Knight Ram Rider
Knight
Ice Spirit Knight Firecracker Barbarian Barrel
Knight
Arrows Archer Queen
Knight Ram Rider
Firecracker
Ice Spirit Knight Firecracker Barbarian Barrel Archer Queen
Arrows Firecracker Barbarian Barrel Royal Ghost Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Barbarian Barrel Royal Ghost
Arrows Firecracker Barbarian Barrel Royal Ghost Ram Rider
Arrows Barbarian Barrel
Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Ice Spirit Ram Rider
Arrows Firecracker
Arrows Ice Spirit Firecracker Barbarian Barrel Ram Rider
Arrows Firecracker Ram Rider
Firecracker Arrows Knight Barbarian Barrel Ram Rider
Arrows Firecracker Archer Queen
Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Ice Spirit Barbarian Barrel
Arrows Firecracker Barbarian Barrel Royal Ghost Ram Rider
Arrows Ram Rider
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Barbarian Barrel
Arrows Firecracker Ram Rider Archer Queen
Arrows Barbarian Barrel
Knight Firecracker
Arrows Firecracker
Arrows Archer Queen
Firecracker Archer Queen
Ice Spirit Firecracker Archer Queen
Firecracker Archer Queen
Firecracker Barbarian Barrel Royal Ghost Archer Queen
Firecracker

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