My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Goblin Drill
Giant Snowball
Goblin Barrel Goblin Drill Witch
Zap
Firecracker Goblin Barrel Goblin Drill Witch
Barbarian Barrel
Ice Spirit Knight Firecracker Goblin Barrel Goblin Drill Witch
The Log
Ice Spirit Firecracker Goblin Barrel Goblin Drill Witch
Earthquake
Firecracker Goblin Barrel Goblin Drill Witch
Arrows
Ice Spirit Firecracker Goblin Barrel Goblin Drill Witch
Royal Delivery
Ice Spirit Knight Firecracker Goblin Barrel Goblin Drill Witch P.E.K.K.A
Fireball
Firecracker Goblin Barrel Goblin Drill Witch
Poison
Firecracker Goblin Drill Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Goblin Drill P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Firecracker Goblin Barrel Goblin Drill Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Firecracker

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel P.E.K.K.A Firecracker Goblin Drill Witch
Arrows
P.E.K.K.A Knight Goblin Barrel Goblin Drill
Knight
Ice Spirit Firecracker Goblin Barrel Arrows Goblin Drill Witch
Firecracker
Knight Ice Spirit Goblin Barrel Goblin Drill P.E.K.K.A
Goblin Barrel
Ice Spirit Knight Arrows Firecracker Goblin Drill P.E.K.K.A
Goblin Drill
Ice Spirit Arrows Knight Firecracker Goblin Barrel
Witch
Ice Spirit Knight P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Firecracker Goblin Barrel Witch

Defense Synergies 1 9

Ice Spirit
Knight Firecracker Goblin Drill Witch P.E.K.K.A
Arrows
Knight P.E.K.K.A
Knight
Firecracker Ice Spirit Arrows Witch
Firecracker
Knight Ice Spirit P.E.K.K.A
Goblin Barrel
Goblin Drill
Ice Spirit
Witch
Ice Spirit Knight
P.E.K.K.A
Ice Spirit Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
P.E.K.K.A Ice Spirit Knight Firecracker Goblin Drill Witch
Witch P.E.K.K.A Knight Goblin Drill
Witch P.E.K.K.A Knight Firecracker Goblin Drill
Arrows Firecracker P.E.K.K.A
Arrows Firecracker
Ice Spirit Arrows Firecracker Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Goblin Drill
Knight Ice Spirit Firecracker
Witch Arrows Knight Firecracker Goblin Drill
Arrows Firecracker Witch
Goblin Drill P.E.K.K.A Ice Spirit Knight Witch
Ice Spirit Arrows Firecracker Goblin Drill Witch P.E.K.K.A
P.E.K.K.A Knight Goblin Drill
Ice Spirit Goblin Drill P.E.K.K.A
Arrows Knight Firecracker Goblin Drill Witch P.E.K.K.A
Ice Spirit Arrows Knight Firecracker Goblin Drill Witch
Arrows Goblin Drill Witch Ice Spirit Knight Firecracker
P.E.K.K.A Goblin Drill
Arrows Knight Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Arrows Knight Firecracker
P.E.K.K.A Ice Spirit Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Drill Witch
Arrows Firecracker Ice Spirit Witch
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Firecracker Witch
Witch P.E.K.K.A Goblin Drill
P.E.K.K.A Knight Witch
P.E.K.K.A Arrows
P.E.K.K.A Knight Witch
Firecracker Witch
Witch Ice Spirit Knight Firecracker Goblin Drill P.E.K.K.A
Arrows Firecracker Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Goblin Drill
Arrows Firecracker
Arrows Goblin Drill
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Witch
Arrows Firecracker Witch
Arrows Ice Spirit Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Goblin Drill Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Witch
Arrows
Arrows Goblin Drill
Arrows Firecracker Ice Spirit Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Ice Spirit Firecracker Witch
Arrows
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Ice Spirit Witch
Arrows Firecracker Witch
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Ice Spirit Firecracker Witch
Firecracker Witch
Firecracker Witch
P.E.K.K.A
Firecracker

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