My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Ice Spirit Knight Firecracker Wizard
The Log
Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Mini P.E.K.K.A Hog Rider Wizard
Fireball
Firecracker Hog Rider Wizard
Poison
Firecracker Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Knight Firecracker Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Knight

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Firecracker Mini P.E.K.K.A
Arrows
Hog Rider Knight Mini P.E.K.K.A
Knight
Ice Spirit Firecracker Hog Rider Arrows Wizard The Log
Firecracker
Knight Hog Rider Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Firecracker Hog Rider Wizard The Log
Hog Rider
Ice Spirit Arrows Knight Firecracker The Log Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider
The Log
Hog Rider Knight Mini P.E.K.K.A

Defense Synergies 4 12

Ice Spirit
Mini P.E.K.K.A Knight Firecracker Wizard The Log
Arrows
Knight Mini P.E.K.K.A
Knight
Firecracker Ice Spirit Arrows Mini P.E.K.K.A Wizard The Log
Firecracker
Knight The Log Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Arrows Knight Firecracker Wizard
Hog Rider
Wizard
Ice Spirit Knight Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Ice Spirit Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log
Mini P.E.K.K.A Ice Spirit Knight Firecracker The Log
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight Firecracker
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows The Log Firecracker
Ice Spirit Arrows Firecracker Wizard
Arrows The Log
Mini P.E.K.K.A
Knight Ice Spirit Firecracker Mini P.E.K.K.A
Arrows Knight Firecracker Wizard The Log
Arrows Firecracker Wizard
Mini P.E.K.K.A Ice Spirit Knight Wizard The Log
Wizard Ice Spirit Arrows Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Ice Spirit Mini P.E.K.K.A The Log
Wizard Arrows Knight Firecracker Mini P.E.K.K.A
Ice Spirit Arrows Knight Firecracker Wizard The Log
Arrows Wizard The Log Ice Spirit Knight Firecracker
Mini P.E.K.K.A
Wizard Arrows Knight Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A Wizard The Log
Ice Spirit Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight The Log
Knight Mini P.E.K.K.A
Arrows Firecracker Wizard Ice Spirit
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight
Ice Spirit Knight Firecracker Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A Knight Wizard
Wizard Firecracker
Ice Spirit Knight Firecracker Mini P.E.K.K.A The Log
Arrows Firecracker Mini P.E.K.K.A Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard Ice Spirit
Arrows Firecracker Wizard The Log
Arrows The Log Ice Spirit Firecracker Wizard
Arrows The Log Firecracker Wizard
Mini P.E.K.K.A
Firecracker Arrows Knight Wizard The Log
Arrows Firecracker Wizard
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard The Log
Arrows Firecracker Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit Wizard
Arrows Firecracker The Log Wizard
Arrows Wizard The Log
Arrows Firecracker The Log
Arrows Firecracker Wizard
Ice Spirit Firecracker Wizard
Mini P.E.K.K.A
Arrows Wizard The Log
Ice Spirit Arrows Firecracker
Arrows Firecracker Wizard The Log
Ice Spirit
Arrows Firecracker Wizard
Arrows The Log
Knight Firecracker Mini P.E.K.K.A Wizard
Arrows The Log Firecracker Wizard
Arrows
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard

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