My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Knight Firecracker Goblin Barrel Witch
The Log
Ice Spirit Firecracker Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Ice Spirit Firecracker Goblin Barrel Witch
Royal Delivery
Ice Spirit Knight Firecracker Goblin Barrel Witch P.E.K.K.A
Fireball
Firecracker Goblin Barrel Witch
Poison
Firecracker Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Arrows Knight Firecracker Goblin Barrel Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Ice Spirit Arrows Knight

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel P.E.K.K.A Firecracker Witch
Arrows
Mirror P.E.K.K.A Knight Goblin Barrel
Knight
Ice Spirit Firecracker Goblin Barrel Arrows Witch
Firecracker
Knight Ice Spirit Mirror Goblin Barrel P.E.K.K.A
Mirror
Arrows Goblin Barrel Firecracker
Goblin Barrel
Ice Spirit Knight Mirror Arrows Firecracker P.E.K.K.A
Witch
Ice Spirit Knight P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Firecracker Goblin Barrel Witch

Defense Synergies 2 9

Ice Spirit
Knight Firecracker Witch P.E.K.K.A
Arrows
Mirror Knight P.E.K.K.A
Knight
Firecracker Ice Spirit Arrows Witch
Firecracker
Knight Ice Spirit Mirror P.E.K.K.A
Mirror
Arrows Firecracker
Goblin Barrel
Witch
Ice Spirit Knight
P.E.K.K.A
Ice Spirit Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
P.E.K.K.A Ice Spirit Knight Firecracker Witch
Witch P.E.K.K.A Knight
Witch P.E.K.K.A Knight Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Firecracker
Ice Spirit Arrows Firecracker Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A
Knight Ice Spirit Firecracker
Witch Arrows Knight Firecracker
Arrows Firecracker Witch
P.E.K.K.A Ice Spirit Knight Witch
Ice Spirit Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A Knight
Ice Spirit P.E.K.K.A
Arrows Knight Firecracker Witch P.E.K.K.A
Ice Spirit Arrows Knight Firecracker Witch
Arrows Witch Ice Spirit Knight Firecracker
P.E.K.K.A
Arrows Knight Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Arrows Knight Firecracker
P.E.K.K.A Ice Spirit Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Witch
Arrows Firecracker Ice Spirit Witch
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Arrows
P.E.K.K.A Knight Witch
Firecracker Witch
Witch Ice Spirit Knight Firecracker P.E.K.K.A
Arrows Firecracker Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Witch
Arrows Firecracker Witch
Arrows Ice Spirit Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Ice Spirit Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Ice Spirit Firecracker Witch
Arrows
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Ice Spirit Witch
Arrows Firecracker Witch
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Ice Spirit Firecracker Witch
Firecracker Witch
Firecracker Witch
P.E.K.K.A
Firecracker

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