My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs
Zap
Firecracker Inferno Tower Royal Hogs
Barbarian Barrel
Ice Spirit Knight Firecracker Valkyrie Inferno Tower Royal Hogs
The Log
Ice Spirit Firecracker Royal Hogs
Earthquake
Firecracker Inferno Tower Royal Hogs
Arrows
Ice Spirit Firecracker Royal Hogs
Royal Delivery
Ice Spirit Knight Firecracker Valkyrie Royal Hogs
Fireball
Firecracker Inferno Tower Royal Hogs
Poison
Firecracker Inferno Tower Royal Hogs
Lightning
Knight Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Knight Firecracker Valkyrie Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Royal Hogs Firecracker
Arrows
Royal Hogs Knight
Knight
Ice Spirit Firecracker Arrows Royal Hogs The Log
Firecracker
Knight Ice Spirit Valkyrie Royal Hogs
Valkyrie
Ice Spirit Firecracker Royal Hogs
Inferno Tower
Royal Hogs
Ice Spirit Arrows Knight Firecracker Valkyrie The Log
The Log
Knight Royal Hogs

Defense Synergies 6 11

Ice Spirit
Inferno Tower Knight Firecracker Valkyrie The Log
Arrows
Knight Valkyrie Inferno Tower
Knight
Firecracker Inferno Tower Ice Spirit Arrows The Log
Firecracker
Knight Valkyrie The Log Ice Spirit Inferno Tower
Valkyrie
Firecracker Ice Spirit Arrows Inferno Tower The Log
Inferno Tower
Ice Spirit Knight The Log Arrows Firecracker Valkyrie
Royal Hogs
The Log
Firecracker Inferno Tower Ice Spirit Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Inferno Tower The Log
Inferno Tower Ice Spirit Knight Firecracker Valkyrie The Log
Inferno Tower Knight Valkyrie
Inferno Tower Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie The Log
Arrows The Log Firecracker Valkyrie
Inferno Tower Ice Spirit Arrows Firecracker
Arrows Valkyrie Inferno Tower The Log
Inferno Tower
Knight Ice Spirit Firecracker Valkyrie Inferno Tower
Valkyrie Arrows Knight Firecracker The Log
Arrows Inferno Tower Firecracker
Inferno Tower Ice Spirit Knight Valkyrie The Log
Valkyrie Ice Spirit Arrows Firecracker The Log
Inferno Tower Knight
Inferno Tower Ice Spirit The Log
Arrows Knight Firecracker Valkyrie Inferno Tower
Ice Spirit Arrows Knight Firecracker Valkyrie The Log
Arrows Valkyrie The Log Ice Spirit Knight Firecracker
Inferno Tower
Valkyrie Arrows Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Inferno Tower
Arrows Knight Firecracker Valkyrie The Log
Ice Spirit Knight Valkyrie Inferno Tower The Log
Valkyrie Knight Inferno Tower The Log
Inferno Tower Knight Valkyrie
Arrows Firecracker Ice Spirit
Knight Valkyrie Inferno Tower
Inferno Tower Knight Valkyrie
Ice Spirit Knight Firecracker Valkyrie Inferno Tower The Log
Inferno Tower
Knight Valkyrie Inferno Tower
Arrows Valkyrie The Log
Knight Valkyrie Inferno Tower
Firecracker Valkyrie
Inferno Tower Ice Spirit Knight Firecracker Valkyrie The Log
Arrows Valkyrie Firecracker Inferno Tower The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Ice Spirit
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Firecracker Arrows Knight Valkyrie The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit Valkyrie
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Ice Spirit Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker
Arrows Firecracker The Log
Ice Spirit
Arrows Firecracker
Arrows The Log
Knight Firecracker Valkyrie
Arrows The Log Firecracker
Arrows
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log

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