My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Mortar Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang Mortar
Barbarian Barrel
Ice Spirit Knight Goblin Gang Mortar Musketeer Valkyrie
The Log
Ice Spirit Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Knight Goblin Gang Musketeer Valkyrie Hog Rider
Fireball
Goblin Gang Mortar Musketeer Hog Rider
Poison
Goblin Gang Mortar Musketeer
Lightning
Knight Mortar Musketeer Valkyrie
Rocket
Mortar Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Goblin Gang Mortar Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Goblin Gang

Attack Synergies 12 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Hog Rider Mortar Musketeer
Arrows
Hog Rider Knight Mortar
Knight
Ice Spirit Goblin Gang Mortar Musketeer Hog Rider Arrows
Goblin Gang
Knight Hog Rider Mortar Valkyrie
Mortar
Knight Ice Spirit Arrows Goblin Gang Musketeer Hog Rider
Musketeer
Knight Valkyrie Hog Rider Ice Spirit Mortar
Valkyrie
Ice Spirit Musketeer Hog Rider Goblin Gang
Hog Rider
Ice Spirit Arrows Knight Goblin Gang Musketeer Valkyrie Mortar

Defense Synergies 6 11

Ice Spirit
Goblin Gang Musketeer Knight Mortar Valkyrie
Arrows
Knight Mortar Valkyrie
Knight
Goblin Gang Musketeer Ice Spirit Arrows Mortar
Goblin Gang
Ice Spirit Knight Musketeer Mortar Valkyrie
Mortar
Ice Spirit Arrows Knight Goblin Gang Musketeer Valkyrie
Musketeer
Ice Spirit Knight Goblin Gang Valkyrie Mortar
Valkyrie
Musketeer Ice Spirit Arrows Goblin Gang Mortar
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer Valkyrie
Ice Spirit Knight Goblin Gang Mortar Musketeer Valkyrie
Goblin Gang Mortar Knight Musketeer Valkyrie
Knight Goblin Gang Mortar Musketeer Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Musketeer Valkyrie
Musketeer Ice Spirit Arrows Goblin Gang Mortar
Arrows Musketeer Valkyrie
Goblin Gang Mortar Musketeer
Knight Goblin Gang Ice Spirit Musketeer Valkyrie
Goblin Gang Valkyrie Arrows Knight Musketeer
Arrows Musketeer Goblin Gang
Mortar Ice Spirit Knight Goblin Gang Musketeer Valkyrie
Valkyrie Ice Spirit Arrows Goblin Gang Mortar
Knight Goblin Gang Mortar
Ice Spirit Goblin Gang Mortar
Arrows Knight Goblin Gang Mortar Musketeer Valkyrie
Ice Spirit Arrows Mortar Valkyrie Knight Goblin Gang Musketeer
Arrows Mortar Valkyrie Ice Spirit Knight Musketeer
Mortar Musketeer
Goblin Gang Valkyrie Arrows Knight Musketeer
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie
Arrows Knight Goblin Gang Mortar Musketeer Valkyrie
Goblin Gang Ice Spirit Knight Musketeer Valkyrie
Goblin Gang Valkyrie Knight Musketeer
Knight Goblin Gang Musketeer Valkyrie
Arrows Ice Spirit Goblin Gang Musketeer
Goblin Gang Knight Musketeer Valkyrie
Knight Valkyrie
Ice Spirit Knight Mortar Valkyrie
Goblin Gang Musketeer
Knight Musketeer Valkyrie
Arrows Valkyrie
Knight Goblin Gang Valkyrie
Musketeer Valkyrie
Goblin Gang Ice Spirit Knight Mortar Musketeer Valkyrie
Arrows Valkyrie Musketeer
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Musketeer Valkyrie
Arrows Mortar Musketeer
Arrows
Arrows Knight Musketeer Valkyrie
Arrows Mortar Valkyrie
Arrows Ice Spirit Musketeer
Arrows Mortar Musketeer
Arrows Ice Spirit
Arrows Mortar
Goblin Gang Musketeer
Arrows Knight Mortar Musketeer Valkyrie
Arrows Musketeer
Knight Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar
Arrows Mortar Musketeer
Arrows Mortar Valkyrie
Musketeer
Arrows
Musketeer
Arrows Mortar Musketeer
Arrows Ice Spirit Mortar Valkyrie
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Musketeer
Ice Spirit Musketeer
Arrows Mortar Musketeer
Ice Spirit Arrows
Arrows
Ice Spirit Goblin Gang Musketeer
Arrows Musketeer
Arrows
Knight Goblin Gang Musketeer Valkyrie
Arrows Mortar Musketeer
Arrows
Musketeer
Ice Spirit Goblin Gang Musketeer
Musketeer
Mortar Musketeer
Mortar

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