My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Inferno Tower Guards
Barbarian Barrel
Ice Spirit Knight Firecracker Inferno Tower Guards
The Log
Ice Spirit Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Inferno Tower Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Knight Firecracker Hog Rider Guards
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Firecracker Inferno Tower Guards
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Firecracker Earthquake Guards Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Firecracker

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Firecracker Guards
Arrows
Hog Rider Knight Earthquake
Knight
Ice Spirit Firecracker Hog Rider Arrows Earthquake
Firecracker
Knight Hog Rider Ice Spirit Earthquake
Earthquake
Hog Rider Arrows Knight Firecracker
Hog Rider
Ice Spirit Arrows Knight Firecracker Earthquake Guards
Inferno Tower
Guards
Ice Spirit Hog Rider

Defense Synergies 4 11

Ice Spirit
Inferno Tower Knight Firecracker Earthquake Guards
Arrows
Knight Inferno Tower
Knight
Firecracker Inferno Tower Ice Spirit Arrows Earthquake
Firecracker
Knight Ice Spirit Earthquake Inferno Tower Guards
Earthquake
Ice Spirit Knight Firecracker Inferno Tower
Hog Rider
Inferno Tower
Ice Spirit Knight Guards Arrows Firecracker Earthquake
Guards
Inferno Tower Ice Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Inferno Tower
Inferno Tower Ice Spirit Knight Firecracker
Inferno Tower Knight
Inferno Tower Knight Firecracker Guards
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake Guards
Inferno Tower Ice Spirit Arrows Firecracker
Earthquake Arrows Inferno Tower
Inferno Tower
Knight Guards Ice Spirit Firecracker Inferno Tower
Guards Arrows Knight Firecracker Earthquake
Arrows Inferno Tower Firecracker
Inferno Tower Ice Spirit Knight Earthquake Guards
Ice Spirit Arrows Firecracker Earthquake Guards
Inferno Tower Knight
Inferno Tower Ice Spirit
Arrows Knight Firecracker Inferno Tower
Ice Spirit Arrows Knight Firecracker Guards
Arrows Earthquake Ice Spirit Knight Firecracker Guards
Inferno Tower
Arrows Knight Firecracker Earthquake Guards
Inferno Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Inferno Tower
Arrows Knight Firecracker
Guards Ice Spirit Knight Inferno Tower
Guards Knight Inferno Tower
Inferno Tower Knight Guards
Arrows Firecracker Ice Spirit
Guards Knight Inferno Tower
Inferno Tower Knight
Ice Spirit Knight Firecracker Inferno Tower
Inferno Tower Guards
Knight Inferno Tower Guards
Arrows Guards
Knight Inferno Tower Guards
Firecracker
Inferno Tower Guards Ice Spirit Knight Firecracker
Arrows Firecracker Earthquake Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Firecracker Guards
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Knight Firecracker Guards
Arrows Firecracker Earthquake
Arrows Firecracker Ice Spirit
Arrows Firecracker Earthquake
Arrows Earthquake Ice Spirit Firecracker
Arrows Firecracker
Guards
Firecracker Arrows Knight Earthquake
Arrows Firecracker
Earthquake Knight Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Ice Spirit
Arrows Firecracker Earthquake
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker Guards
Arrows Earthquake
Ice Spirit Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Ice Spirit Guards
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker Earthquake
Arrows
Firecracker
Ice Spirit Firecracker Guards
Firecracker
Firecracker
Firecracker

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