My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Ice Spirit Knight
The Log
Ice Spirit Mini P.E.K.K.A
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Mini P.E.K.K.A P.E.K.K.A
Fireball
Poison
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Mini P.E.K.K.A Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage The Log Arrows Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Rage The Log Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Mini P.E.K.K.A Mega Knight
Arrows
P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Knight
Ice Spirit Arrows The Log
Mini P.E.K.K.A
Ice Spirit Arrows Rage The Log Mega Knight
Rage
Mini P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows The Log
The Log
Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Arrows Mini P.E.K.K.A The Log

Defense Synergies 4 10

Ice Spirit
Mini P.E.K.K.A Knight P.E.K.K.A The Log Mega Knight
Arrows
Mega Knight Knight Mini P.E.K.K.A P.E.K.K.A
Knight
Ice Spirit Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit The Log Arrows Knight
Rage
P.E.K.K.A
The Log Ice Spirit Arrows
The Log
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Knight Mega Knight
Mega Knight
Arrows Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Knight The Log Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
Mini P.E.K.K.A P.E.K.K.A Knight Mega Knight
Arrows Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
Arrows The Log Mega Knight
Ice Spirit Arrows
Arrows P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Knight Ice Spirit Mini P.E.K.K.A Mega Knight
Arrows Knight The Log Mega Knight
Arrows
Mini P.E.K.K.A P.E.K.K.A Mega Knight Ice Spirit Knight The Log
Mega Knight Ice Spirit Arrows Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight Mega Knight
Ice Spirit Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Knight Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Arrows Mega Knight Knight The Log
Arrows The Log Ice Spirit Knight Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Mega Knight Arrows Knight Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight P.E.K.K.A
Arrows Knight Mini P.E.K.K.A The Log Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight The Log
P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Arrows Ice Spirit
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Ice Spirit Knight Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A
P.E.K.K.A Mega Knight Arrows The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
Mega Knight
Ice Spirit Knight Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Mega Knight Mini P.E.K.K.A P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Arrows The Log Mega Knight
Arrows Ice Spirit
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log
Mini P.E.K.K.A
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit Mega Knight
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows
Ice Spirit
Mini P.E.K.K.A
Arrows The Log Mega Knight
Ice Spirit Arrows
P.E.K.K.A Mega Knight
Arrows The Log
Ice Spirit
Arrows
Arrows The Log
Knight Mini P.E.K.K.A Mega Knight
Arrows The Log
Arrows
P.E.K.K.A Mega Knight
Ice Spirit The Log
The Log Mega Knight
P.E.K.K.A
Mega Knight

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