My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions Firecracker
Barbarian Barrel
Ice Spirit Knight Firecracker Tesla
The Log
Ice Spirit Firecracker
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Minions Firecracker
Royal Delivery
Ice Spirit Knight Minions Firecracker
Fireball
Minions Firecracker Tesla
Poison
Minions Firecracker
Lightning
Knight Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Minions Firecracker Tesla Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Minions

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Minions Firecracker Mega Knight
Arrows
Knight Mega Knight
Knight
Ice Spirit Minions Firecracker Arrows
Minions
Ice Spirit Knight Mega Knight Firecracker
Firecracker
Knight Ice Spirit Minions Mega Knight
Tesla
Mega Knight
Minions Ice Spirit Arrows Firecracker
Goblinstein

Defense Synergies 4 12

Ice Spirit
Knight Minions Firecracker Tesla Mega Knight
Arrows
Mega Knight Knight Tesla
Knight
Minions Firecracker Tesla Ice Spirit Arrows
Minions
Knight Ice Spirit Firecracker Tesla Mega Knight
Firecracker
Knight Ice Spirit Minions Tesla Mega Knight
Tesla
Knight Ice Spirit Arrows Minions Firecracker
Mega Knight
Arrows Ice Spirit Minions Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Tesla
Ice Spirit Knight Minions Firecracker Tesla Mega Knight
Tesla Mega Knight Knight Minions
Tesla Knight Minions Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Minions Firecracker Tesla Mega Knight
Minions Tesla Ice Spirit Arrows Firecracker
Arrows Tesla Mega Knight
Tesla Minions
Knight Ice Spirit Firecracker Tesla Mega Knight
Minions Arrows Knight Firecracker Tesla Mega Knight
Arrows Minions Tesla Firecracker
Tesla Mega Knight Ice Spirit Knight Minions
Mega Knight Ice Spirit Arrows Minions Firecracker Tesla
Knight Tesla Mega Knight
Ice Spirit Tesla Mega Knight
Tesla Mega Knight Arrows Knight Minions Firecracker
Ice Spirit Arrows Tesla Mega Knight Knight Minions Firecracker
Arrows Ice Spirit Knight Minions Firecracker Tesla Mega Knight
Tesla
Mega Knight Arrows Knight Minions Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla
Arrows Knight Firecracker Tesla Mega Knight
Mega Knight Ice Spirit Knight Minions
Mega Knight Knight Tesla
Knight Tesla Mega Knight
Arrows Firecracker Ice Spirit Minions Tesla
Knight Minions Tesla
Mega Knight Knight Tesla
Mega Knight Ice Spirit Knight Minions Firecracker
Tesla
Mega Knight Knight Minions Tesla
Mega Knight Arrows
Mega Knight Knight Tesla
Firecracker Tesla Mega Knight
Tesla Ice Spirit Knight Minions Firecracker
Arrows Minions Mega Knight Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit Minions
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Minions
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Minions
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Spirit Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Ice Spirit Minions Firecracker
Arrows Mega Knight
Ice Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Ice Spirit Minions
Arrows Firecracker
Arrows
Knight Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Ice Spirit Minions Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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