My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Giant Ice Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Ice Golem Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Dart Goblin
Zap
Royal Giant Dart Goblin
Barbarian Barrel
Ice Spirit Knight Dart Goblin Ice Wizard
The Log
Ice Spirit Royal Giant Dart Goblin Mini P.E.K.K.A
Earthquake
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Knight Dart Goblin Mini P.E.K.K.A Ice Wizard
Fireball
Dart Goblin Ice Wizard
Poison
Dart Goblin Ice Wizard
Lightning
Knight Ice Golem Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Ice Golem Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Ice Golem Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Arrows Knight Dart Goblin Ice Wizard Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Ice Golem Arrows Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Royal Giant Dart Goblin Mini P.E.K.K.A
Arrows
Royal Giant Knight Mini P.E.K.K.A
Knight
Ice Spirit Dart Goblin Arrows Ice Wizard
Royal Giant
Ice Spirit Arrows Dart Goblin Ice Wizard Ice Spirit Ice Golem
Ice Golem
Royal Giant Dart Goblin Mini P.E.K.K.A
Dart Goblin
Knight Royal Giant Ice Spirit Ice Golem
Mini P.E.K.K.A
Ice Spirit Arrows Ice Golem Ice Wizard
Ice Wizard
Royal Giant Knight Mini P.E.K.K.A

Defense Synergies 3 15

Ice Spirit
Mini P.E.K.K.A Knight Ice Golem Dart Goblin Ice Wizard
Arrows
Knight Ice Golem Mini P.E.K.K.A Ice Wizard
Knight
Dart Goblin Ice Wizard Ice Spirit Arrows Mini P.E.K.K.A
Royal Giant
Ice Golem
Ice Spirit Arrows Dart Goblin Mini P.E.K.K.A Ice Wizard
Dart Goblin
Knight Ice Spirit Ice Golem Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Ice Spirit Arrows Knight Ice Golem Dart Goblin Ice Wizard
Ice Wizard
Knight Ice Spirit Arrows Ice Golem Dart Goblin Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Dart Goblin
Mini P.E.K.K.A Ice Spirit Knight Dart Goblin Ice Wizard
Mini P.E.K.K.A Knight Dart Goblin Ice Wizard
Mini P.E.K.K.A Knight Dart Goblin Ice Wizard
Arrows Mini P.E.K.K.A
Arrows Dart Goblin Ice Wizard
Dart Goblin Ice Spirit Arrows Ice Wizard
Arrows Ice Golem Dart Goblin
Mini P.E.K.K.A Ice Wizard
Knight Ice Spirit Ice Golem Dart Goblin Mini P.E.K.K.A Ice Wizard
Dart Goblin Ice Wizard Arrows Knight Ice Golem
Arrows Dart Goblin Ice Wizard
Mini P.E.K.K.A Ice Spirit Knight Ice Wizard
Ice Spirit Arrows Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Ice Spirit Mini P.E.K.K.A
Arrows Knight Mini P.E.K.K.A
Ice Spirit Arrows Knight Dart Goblin Ice Wizard
Arrows Ice Spirit Knight Ice Golem Dart Goblin Ice Wizard
Mini P.E.K.K.A Dart Goblin
Arrows Knight Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Ice Golem
Arrows Knight Ice Golem Mini P.E.K.K.A
Ice Spirit Knight Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Knight Ice Golem
Knight Mini P.E.K.K.A
Arrows Ice Spirit Ice Golem Dart Goblin Ice Wizard
Mini P.E.K.K.A Knight Ice Golem Dart Goblin Ice Wizard
Mini P.E.K.K.A Knight
Ice Spirit Knight Ice Golem Mini P.E.K.K.A
Dart Goblin
Knight Dart Goblin Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Knight Ice Golem
Dart Goblin
Ice Spirit Knight Ice Golem Dart Goblin Mini P.E.K.K.A
Arrows Ice Golem Dart Goblin Mini P.E.K.K.A Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Ice Golem Dart Goblin
Arrows Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Knight Ice Golem Dart Goblin
Arrows
Arrows Ice Spirit Ice Golem Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Ice Spirit Ice Golem Dart Goblin Ice Wizard
Arrows Dart Goblin
Mini P.E.K.K.A
Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A
Arrows Dart Goblin
Arrows
Arrows
Arrows Ice Golem Ice Spirit Ice Wizard
Arrows Dart Goblin Ice Wizard
Arrows
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin Ice Wizard
Ice Spirit Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin
Ice Spirit Arrows
Arrows
Ice Spirit Dart Goblin
Arrows Dart Goblin Ice Wizard
Arrows
Knight Dart Goblin Mini P.E.K.K.A
Arrows Ice Golem Dart Goblin
Arrows
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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