My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Ice Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Phoenix
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Ice Spirit Knight Tesla Goblin Barrel Ice Wizard
The Log
Ice Spirit Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Ice Spirit Goblin Barrel
Royal Delivery
Ice Spirit Knight Goblin Barrel Ice Wizard
Fireball
Tesla Goblin Barrel Ice Wizard
Poison
Ice Wizard Phoenix
Lightning
Knight Tesla Ice Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Knight Goblin Barrel Ice Wizard Tesla Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Phoenix
Arrows
Knight Goblin Barrel Phoenix
Knight
Ice Spirit Goblin Barrel Arrows The Log Ice Wizard
Tesla
Goblin Barrel
Ice Spirit Knight Arrows Ice Wizard
The Log
Knight
Ice Wizard
Knight Goblin Barrel
Phoenix
Ice Spirit Arrows

Defense Synergies 3 12

Ice Spirit
Knight Tesla The Log Ice Wizard Phoenix
Arrows
Knight Tesla Ice Wizard Phoenix
Knight
Tesla Ice Wizard Ice Spirit Arrows The Log Phoenix
Tesla
Knight The Log Ice Spirit Arrows
Goblin Barrel
The Log
Tesla Ice Spirit Knight Ice Wizard
Ice Wizard
Knight Ice Spirit Arrows The Log
Phoenix
Ice Spirit Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log
Ice Spirit Knight Tesla The Log Ice Wizard Phoenix
Tesla Knight Ice Wizard
Tesla Knight Ice Wizard Phoenix
Arrows The Log
Arrows The Log Tesla Ice Wizard
Tesla Ice Spirit Arrows Ice Wizard Phoenix
Arrows Tesla The Log Phoenix
Tesla Ice Wizard Phoenix
Knight Ice Spirit Tesla Ice Wizard Phoenix
Ice Wizard Arrows Knight Tesla The Log
Arrows Tesla Ice Wizard Phoenix
Tesla Ice Spirit Knight The Log Ice Wizard
Ice Spirit Arrows Tesla The Log
Knight Tesla Phoenix
Ice Spirit Tesla The Log
Tesla Arrows Knight
Ice Spirit Arrows Tesla Knight The Log Ice Wizard
Arrows The Log Ice Spirit Knight Tesla Ice Wizard
Tesla Phoenix
Arrows Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Arrows Knight Tesla The Log Phoenix
Ice Spirit Knight The Log
Knight Tesla The Log Phoenix
Knight Tesla Phoenix
Arrows Ice Spirit Tesla Ice Wizard
Knight Tesla Ice Wizard Phoenix
Knight Tesla Phoenix
Ice Spirit Knight The Log Phoenix
Tesla Phoenix
Knight Tesla Phoenix
Arrows The Log Phoenix
Knight Tesla
Tesla
Tesla Phoenix Ice Spirit Knight The Log
Arrows Tesla The Log Ice Wizard Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Ice Spirit Ice Wizard
Arrows The Log
Arrows The Log Ice Spirit Ice Wizard
Arrows The Log
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit Ice Wizard
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Arrows Ice Wizard
Ice Spirit
Arrows The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit
Arrows Ice Wizard
Arrows The Log
Knight
Arrows The Log
Arrows
Ice Spirit The Log
The Log

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