My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tombstone Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Tombstone Hog Rider Princess
Zap
Tombstone Princess Bandit
Barbarian Barrel
Ice Spirit Knight Tombstone Princess Bandit Electro Wizard
The Log
Ice Spirit Tombstone Hog Rider Princess Bandit
Earthquake
Tombstone Hog Rider
Arrows
Ice Spirit Tombstone Princess
Royal Delivery
Ice Spirit Knight Hog Rider Princess Bandit Electro Wizard
Fireball
Tombstone Hog Rider Princess Bandit Electro Wizard
Poison
Tombstone Princess Electro Wizard
Lightning
Knight Tombstone Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Tombstone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Tombstone Princess Bandit Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Tombstone

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Princess Bandit
Arrows
Hog Rider Knight Bandit
Knight
Ice Spirit Hog Rider Princess Arrows Electro Wizard
Tombstone
Hog Rider
Ice Spirit Arrows Knight Princess Bandit Electro Wizard
Princess
Knight Ice Spirit Hog Rider
Bandit
Ice Spirit Arrows Hog Rider Electro Wizard
Electro Wizard
Knight Hog Rider Bandit

Defense Synergies 2 11

Ice Spirit
Knight Tombstone Princess Bandit Electro Wizard
Arrows
Knight Tombstone Bandit
Knight
Princess Electro Wizard Ice Spirit Arrows
Tombstone
Ice Spirit Arrows Electro Wizard
Hog Rider
Princess
Knight Ice Spirit Bandit
Bandit
Ice Spirit Arrows Princess Electro Wizard
Electro Wizard
Knight Ice Spirit Tombstone Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Electro Wizard
Ice Spirit Knight Tombstone Bandit Electro Wizard
Knight Tombstone Bandit Electro Wizard
Knight Tombstone Bandit Electro Wizard
Arrows Tombstone Princess
Arrows Bandit Electro Wizard
Electro Wizard Ice Spirit Arrows Tombstone Princess
Arrows Bandit Electro Wizard
Tombstone Princess
Knight Ice Spirit Bandit Electro Wizard
Electro Wizard Arrows Knight Tombstone Princess Bandit
Arrows Princess Electro Wizard
Tombstone Ice Spirit Knight Bandit Electro Wizard
Ice Spirit Arrows Tombstone Princess Electro Wizard
Knight Tombstone Bandit Electro Wizard
Ice Spirit Bandit Electro Wizard
Arrows Knight Tombstone Electro Wizard
Ice Spirit Arrows Tombstone Knight Bandit Electro Wizard
Arrows Ice Spirit Knight Tombstone Princess Bandit Electro Wizard
Electro Wizard
Arrows Knight Bandit Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Bandit Electro Wizard
Bandit Electro Wizard Arrows Knight
Tombstone Bandit Ice Spirit Knight Electro Wizard
Knight Bandit Electro Wizard
Knight Tombstone Bandit
Arrows Ice Spirit Princess Electro Wizard
Knight Tombstone Bandit Electro Wizard
Knight
Electro Wizard Ice Spirit Knight Tombstone Bandit
Tombstone
Knight Tombstone
Arrows Electro Wizard
Knight Tombstone Bandit
Princess
Tombstone Electro Wizard Ice Spirit Knight
Arrows Princess Electro Wizard
Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Bandit
Arrows Princess Bandit Electro Wizard
Arrows Bandit
Arrows Knight
Arrows
Arrows Ice Spirit Princess
Arrows Princess
Arrows Ice Spirit Princess
Arrows Bandit
Electro Wizard
Arrows Knight Princess Bandit Electro Wizard
Arrows Princess
Knight Princess Bandit
Arrows Princess Bandit
Princess Arrows
Arrows Princess Bandit
Arrows Princess Bandit
Arrows
Arrows Princess Bandit Electro Wizard
Arrows Princess
Arrows Princess
Arrows
Arrows Ice Spirit Princess
Arrows Princess Bandit Electro Wizard
Arrows Princess Bandit
Arrows Bandit
Arrows Princess Electro Wizard
Electro Wizard Ice Spirit
Arrows Bandit
Ice Spirit Arrows Princess Electro Wizard
Arrows Princess
Electro Wizard Ice Spirit Tombstone Princess Bandit
Arrows Princess Electro Wizard
Arrows
Knight Princess Electro Wizard
Arrows Princess
Arrows
Ice Spirit Princess Electro Wizard
Princess Electro Wizard
Princess Bandit Electro Wizard

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