My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Valkyrie Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon
Giant Snowball
Goblin Barrel Skeleton Army Witch Balloon
Zap
Goblin Barrel Skeleton Army Witch Balloon
Barbarian Barrel
Ice Spirit Knight Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Ice Spirit Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Ice Spirit Goblin Barrel Skeleton Army Witch
Royal Delivery
Ice Spirit Knight Valkyrie Goblin Barrel Skeleton Army Witch Balloon
Fireball
Goblin Barrel Skeleton Army Witch Balloon
Poison
Skeleton Army Witch Balloon
Lightning
Knight Valkyrie Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Goblin Barrel Skeleton Army Valkyrie Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Goblin Barrel

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Goblin Barrel Balloon Witch
Arrows
Balloon Knight Goblin Barrel
Knight
Ice Spirit Goblin Barrel Balloon Arrows Witch
Valkyrie
Ice Spirit Goblin Barrel Balloon Witch
Goblin Barrel
Ice Spirit Knight Valkyrie Arrows Skeleton Army Balloon
Skeleton Army
Goblin Barrel
Witch
Ice Spirit Knight Valkyrie
Balloon
Ice Spirit Arrows Knight Valkyrie Goblin Barrel

Defense Synergies 0 9

Ice Spirit
Knight Valkyrie Skeleton Army Witch
Arrows
Knight Valkyrie
Knight
Ice Spirit Arrows Skeleton Army Witch
Valkyrie
Ice Spirit Arrows Witch
Goblin Barrel
Skeleton Army
Ice Spirit Knight
Witch
Ice Spirit Knight Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Skeleton Army Ice Spirit Knight Valkyrie Witch
Skeleton Army Witch Knight Valkyrie
Skeleton Army Witch Knight Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie
Ice Spirit Arrows Witch
Arrows Valkyrie
Witch Skeleton Army
Knight Skeleton Army Ice Spirit Valkyrie
Valkyrie Skeleton Army Witch Arrows Knight
Arrows Witch
Skeleton Army Ice Spirit Knight Valkyrie Witch
Valkyrie Skeleton Army Ice Spirit Arrows Witch
Skeleton Army Knight
Skeleton Army Ice Spirit
Arrows Knight Valkyrie Skeleton Army Witch
Ice Spirit Arrows Knight Valkyrie Skeleton Army Witch
Arrows Valkyrie Witch Ice Spirit Knight
Valkyrie Skeleton Army Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Witch
Arrows Knight Valkyrie
Skeleton Army Ice Spirit Knight Valkyrie Witch
Valkyrie Skeleton Army Knight
Knight Valkyrie Skeleton Army Witch
Arrows Ice Spirit Witch
Skeleton Army Knight Valkyrie Witch
Knight Valkyrie Skeleton Army
Ice Spirit Knight Valkyrie Skeleton Army Witch
Witch Skeleton Army
Knight Valkyrie Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Knight Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Ice Spirit Knight Valkyrie
Arrows Valkyrie Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Ice Spirit Witch
Arrows Witch
Arrows Ice Spirit
Arrows
Arrows Knight Valkyrie
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Ice Spirit Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Ice Spirit Witch
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Skeleton Army Witch
Arrows Witch
Arrows
Knight Valkyrie
Arrows
Arrows
Ice Spirit Witch
Witch
Witch

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