My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Firecracker Valkyrie Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Firecracker Ram Rider
Barbarian Barrel
Ice Spirit Knight Firecracker Valkyrie
The Log
Ice Spirit Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Knight Firecracker Valkyrie Ram Rider
Fireball
Firecracker Ram Rider
Poison
Bats Firecracker
Lightning
Knight Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Arrows Knight Firecracker Valkyrie Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Arrows

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Bats Firecracker Ram Rider
Bats
Knight Valkyrie Ice Spirit Firecracker Ram Rider
Arrows
Knight Ram Rider
Knight
Ice Spirit Bats Firecracker Arrows The Log Ram Rider
Firecracker
Knight Ice Spirit Bats Valkyrie Ram Rider
Valkyrie
Ice Spirit Bats Firecracker Ram Rider
The Log
Knight Ram Rider
Ram Rider
Ice Spirit Bats Arrows Knight Firecracker Valkyrie The Log

Defense Synergies 4 14

Ice Spirit
Bats Knight Firecracker Valkyrie The Log Ram Rider
Bats
Knight Ice Spirit Firecracker Valkyrie The Log
Arrows
Knight Valkyrie
Knight
Bats Firecracker Ice Spirit Arrows The Log
Firecracker
Knight Valkyrie The Log Ice Spirit Bats
Valkyrie
Firecracker Ice Spirit Bats Arrows The Log
The Log
Firecracker Ice Spirit Bats Knight Valkyrie Ram Rider
Ram Rider
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie The Log Ram Rider
Ice Spirit Bats Knight Firecracker Valkyrie The Log Ram Rider
Ram Rider Bats Knight Valkyrie
Bats Knight Firecracker Valkyrie Ram Rider
Arrows Firecracker Valkyrie The Log
Arrows The Log Bats Firecracker Valkyrie
Bats Ram Rider Ice Spirit Arrows Firecracker
Arrows Valkyrie The Log Ram Rider
Knight Ice Spirit Firecracker Valkyrie
Bats Valkyrie Arrows Knight Firecracker The Log Ram Rider
Arrows Bats Firecracker Ram Rider
Ice Spirit Bats Knight Valkyrie The Log Ram Rider
Valkyrie Ice Spirit Bats Arrows Firecracker The Log
Knight Ram Rider
Ice Spirit The Log Ram Rider
Bats Arrows Knight Firecracker Valkyrie
Ice Spirit Arrows Valkyrie Bats Knight Firecracker The Log Ram Rider
Arrows Valkyrie The Log Ice Spirit Bats Knight Firecracker Ram Rider
Ram Rider
Valkyrie Bats Arrows Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Arrows Knight Firecracker Valkyrie The Log
Ice Spirit Bats Knight Valkyrie The Log Ram Rider
Valkyrie Bats Knight The Log Ram Rider
Knight Valkyrie Ram Rider
Arrows Firecracker Ice Spirit Bats Ram Rider
Bats Knight Valkyrie Ram Rider
Knight Valkyrie
Ice Spirit Bats Knight Firecracker Valkyrie The Log
Bats Knight Valkyrie
Arrows Valkyrie The Log
Knight Valkyrie Ram Rider
Firecracker Valkyrie
Ice Spirit Bats Knight Firecracker Valkyrie The Log
Bats Arrows Valkyrie Firecracker The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie The Log
Arrows Firecracker The Log Ram Rider
Arrows The Log
Arrows Knight Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Ice Spirit Bats Ram Rider
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker Ram Rider
Arrows The Log Firecracker Ram Rider
Bats
Firecracker Arrows Knight Valkyrie The Log Ram Rider
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit Valkyrie
Arrows Firecracker The Log Ram Rider
Arrows The Log Ram Rider
Arrows Firecracker The Log
Bats Arrows Firecracker
Ice Spirit Bats Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker
Arrows Firecracker The Log
Ice Spirit Bats
Arrows Firecracker Ram Rider
Arrows The Log
Knight Firecracker Valkyrie
Arrows The Log Firecracker
Arrows
Firecracker
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker

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