My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Knight Valkyrie Wizard Goblin Barrel Witch
The Log
Ice Spirit Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Ice Spirit Goblin Barrel Witch
Royal Delivery
Ice Spirit Knight Valkyrie Wizard Goblin Barrel Witch
Fireball
Wizard Goblin Barrel Witch
Poison
Wizard Witch
Lightning
Knight Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Knight Goblin Barrel Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Goblin Barrel Witch
Arrows
Knight Goblin Barrel
Knight
Ice Spirit Goblin Barrel Arrows Wizard Witch The Log
Valkyrie
Ice Spirit Goblin Barrel Wizard Witch
Wizard
Knight Valkyrie
Goblin Barrel
Ice Spirit Knight Valkyrie Arrows
Witch
Ice Spirit Knight Valkyrie
The Log
Knight

Defense Synergies 0 15

Ice Spirit
Knight Valkyrie Wizard Witch The Log
Arrows
Knight Valkyrie
Knight
Ice Spirit Arrows Wizard Witch The Log
Valkyrie
Ice Spirit Arrows Wizard Witch The Log
Wizard
Ice Spirit Knight Valkyrie The Log
Goblin Barrel
Witch
Ice Spirit Knight Valkyrie The Log
The Log
Ice Spirit Knight Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log
Ice Spirit Knight Valkyrie Witch The Log
Witch Knight Valkyrie
Witch Knight Valkyrie
Arrows Valkyrie The Log
Arrows The Log Valkyrie
Ice Spirit Arrows Wizard Witch
Arrows Valkyrie The Log
Witch
Knight Ice Spirit Valkyrie
Valkyrie Witch Arrows Knight Wizard The Log
Arrows Wizard Witch
Ice Spirit Knight Valkyrie Wizard Witch The Log
Valkyrie Wizard Ice Spirit Arrows Witch The Log
Knight
Ice Spirit The Log
Wizard Arrows Knight Valkyrie Witch
Ice Spirit Arrows Valkyrie Knight Wizard Witch The Log
Arrows Valkyrie Wizard Witch The Log Ice Spirit Knight
Valkyrie Wizard Arrows Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Arrows Knight Valkyrie Wizard The Log
Ice Spirit Knight Valkyrie Witch The Log
Valkyrie Knight The Log
Knight Valkyrie Witch
Arrows Wizard Ice Spirit Witch
Knight Valkyrie Witch
Knight Valkyrie
Ice Spirit Knight Valkyrie Witch The Log
Witch
Knight Valkyrie Witch
Arrows Valkyrie The Log
Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Ice Spirit Knight Valkyrie The Log
Arrows Valkyrie Wizard Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Knight Valkyrie The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard Ice Spirit Witch
Arrows Wizard Witch The Log
Arrows The Log Ice Spirit Wizard
Arrows The Log Wizard
Arrows Knight Valkyrie Wizard The Log
Arrows Wizard
Knight The Log
Arrows
Arrows The Log
Arrows Wizard Witch The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Valkyrie Wizard Witch The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Ice Spirit Valkyrie Wizard Witch
Witch
Arrows The Log Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log
Arrows Wizard Witch
Ice Spirit Wizard Witch
Arrows Wizard The Log
Ice Spirit Arrows
Arrows Wizard The Log
Ice Spirit Witch
Arrows Wizard Witch
Arrows The Log
Knight Valkyrie Wizard
Arrows The Log Wizard
Arrows
Ice Spirit Witch The Log
Witch
Witch The Log
Wizard

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