My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Ice Spirit Knight Wizard Goblin Barrel
The Log
Ice Spirit Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Ice Spirit Goblin Barrel
Royal Delivery
Ice Spirit Knight Wizard Goblin Barrel P.E.K.K.A
Fireball
Wizard Goblin Barrel
Poison
Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Knight Goblin Barrel Tornado Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Knight

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Knight Goblin Barrel
Knight
Ice Spirit Goblin Barrel Arrows Wizard The Log
Wizard
Tornado Knight P.E.K.K.A
Goblin Barrel
Ice Spirit Knight Arrows P.E.K.K.A
Tornado
Wizard P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Arrows Tornado Wizard Goblin Barrel The Log
The Log
Knight Tornado P.E.K.K.A

Defense Synergies 3 14

Ice Spirit
Knight Wizard Tornado P.E.K.K.A The Log
Arrows
Knight Tornado P.E.K.K.A
Knight
Ice Spirit Arrows Wizard Tornado The Log
Wizard
Tornado Ice Spirit Knight P.E.K.K.A The Log
Goblin Barrel
Tornado
Wizard P.E.K.K.A Ice Spirit Arrows Knight The Log
P.E.K.K.A
Tornado The Log Ice Spirit Arrows Wizard
The Log
P.E.K.K.A Ice Spirit Knight Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
P.E.K.K.A Ice Spirit Knight The Log
Tornado P.E.K.K.A Knight
P.E.K.K.A Knight
Arrows Tornado P.E.K.K.A The Log
Arrows Tornado The Log
Tornado Ice Spirit Arrows Wizard
Arrows P.E.K.K.A The Log
P.E.K.K.A Tornado
Knight Tornado Ice Spirit
Arrows Knight Wizard Tornado The Log
Arrows Wizard Tornado
P.E.K.K.A Ice Spirit Knight Wizard The Log
Wizard Ice Spirit Arrows Tornado P.E.K.K.A The Log
P.E.K.K.A Knight
Tornado Ice Spirit P.E.K.K.A The Log
Wizard Arrows Knight Tornado P.E.K.K.A
Ice Spirit Arrows Knight Wizard Tornado The Log
Arrows Wizard Tornado The Log Ice Spirit Knight
P.E.K.K.A Tornado
Wizard Arrows Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Wizard The Log
P.E.K.K.A Ice Spirit Knight The Log
P.E.K.K.A Knight Tornado The Log
P.E.K.K.A Knight
Arrows Wizard Ice Spirit Tornado
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Tornado The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Tornado The Log
P.E.K.K.A Knight Wizard
Wizard
Ice Spirit Knight Tornado P.E.K.K.A The Log
Arrows Wizard P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Tornado The Log
Arrows The Log
Arrows Knight The Log
Wizard Arrows The Log
Arrows Wizard Ice Spirit Tornado
Arrows Wizard Tornado The Log
Arrows The Log Ice Spirit Wizard Tornado
Arrows The Log Wizard Tornado
Tornado
Arrows Knight Wizard Tornado The Log
Arrows Wizard Tornado
Knight The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows Tornado
Arrows Wizard The Log
Arrows Wizard Tornado The Log
The Log
Arrows Wizard Tornado
Tornado The Log
Arrows The Log
Arrows Tornado The Log Ice Spirit Wizard
Arrows The Log Wizard Tornado
Arrows Wizard Tornado The Log
Arrows Tornado The Log
Arrows Wizard Tornado
Ice Spirit Wizard
Arrows Wizard The Log
Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard The Log
Ice Spirit
Arrows Wizard Tornado
Arrows The Log
Knight Wizard
Arrows The Log Wizard
Arrows Tornado
P.E.K.K.A
Ice Spirit Tornado The Log
Tornado
Tornado The Log
P.E.K.K.A
Wizard

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