My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Wizard Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Ice Spirit Knight Wizard Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Wizard Balloon Inferno Dragon Lumberjack
Fireball
Wizard Balloon Inferno Dragon Lumberjack
Poison
Wizard Balloon
Lightning
Knight Wizard Balloon Inferno Dragon Lumberjack
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Freeze Inferno Dragon Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Knight Freeze

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon Inferno Dragon Lumberjack
Arrows
Balloon Knight Freeze Lumberjack
Knight
Ice Spirit Balloon Arrows Wizard Lumberjack
Wizard
Knight Balloon Lumberjack
Freeze
Balloon Arrows
Balloon
Ice Spirit Arrows Knight Freeze Lumberjack Wizard
Inferno Dragon
Ice Spirit
Lumberjack
Balloon Ice Spirit Arrows Knight Wizard

Defense Synergies 0 11

Ice Spirit
Knight Wizard Inferno Dragon Lumberjack
Arrows
Knight Lumberjack
Knight
Ice Spirit Arrows Wizard Lumberjack
Wizard
Ice Spirit Knight Freeze Lumberjack
Freeze
Wizard Lumberjack
Balloon
Inferno Dragon
Ice Spirit
Lumberjack
Ice Spirit Arrows Knight Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Inferno Dragon Lumberjack Ice Spirit Knight
Lumberjack Knight Freeze Inferno Dragon
Inferno Dragon Lumberjack Knight
Arrows Lumberjack
Arrows Freeze Lumberjack
Inferno Dragon Ice Spirit Arrows Wizard Freeze
Arrows
Inferno Dragon Lumberjack
Knight Ice Spirit Lumberjack
Arrows Knight Wizard Freeze Lumberjack
Arrows Inferno Dragon Wizard
Lumberjack Ice Spirit Knight Wizard Freeze
Wizard Ice Spirit Arrows Freeze Lumberjack
Inferno Dragon Knight Lumberjack
Ice Spirit Freeze Inferno Dragon Lumberjack
Wizard Arrows Knight Lumberjack
Ice Spirit Arrows Knight Wizard Lumberjack
Arrows Wizard Freeze Ice Spirit Knight Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Arrows Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Arrows Knight Wizard Inferno Dragon Lumberjack
Lumberjack Ice Spirit Knight
Lumberjack Knight
Knight Inferno Dragon Lumberjack
Arrows Wizard Ice Spirit Freeze
Knight Lumberjack
Knight Inferno Dragon Lumberjack
Freeze Ice Spirit Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Lumberjack
Arrows
Knight Wizard Lumberjack
Wizard
Ice Spirit Knight Freeze Inferno Dragon Lumberjack
Arrows Wizard Freeze Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Wizard Arrows
Arrows Wizard Ice Spirit Freeze
Arrows Wizard
Arrows Ice Spirit Wizard Freeze
Arrows Wizard
Lumberjack
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Ice Spirit Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Ice Spirit Wizard Freeze
Arrows Wizard
Ice Spirit Arrows Freeze
Arrows Wizard
Ice Spirit Freeze
Arrows Wizard
Freeze
Arrows
Knight Wizard Lumberjack
Arrows Wizard
Arrows
Ice Spirit Freeze
Freeze
Inferno Dragon
Wizard

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