My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Dart Goblin Balloon
Zap
Dart Goblin Balloon
Barbarian Barrel
Ice Spirit Knight Dart Goblin Wizard
The Log
Ice Spirit Dart Goblin
Earthquake
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Knight Dart Goblin Wizard Balloon P.E.K.K.A
Fireball
Dart Goblin Wizard Balloon
Poison
Dart Goblin Wizard Balloon
Lightning
Knight Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Dart Goblin Tornado Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Dart Goblin

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon P.E.K.K.A Dart Goblin
Arrows
Balloon P.E.K.K.A Knight
Knight
Ice Spirit Dart Goblin Balloon Arrows Wizard
Dart Goblin
Knight Ice Spirit Balloon P.E.K.K.A
Wizard
Tornado Knight Balloon P.E.K.K.A
Tornado
Wizard P.E.K.K.A Balloon
Balloon
Ice Spirit Arrows Knight Dart Goblin Wizard Tornado
P.E.K.K.A
Ice Spirit Arrows Tornado Dart Goblin Wizard

Defense Synergies 3 13

Ice Spirit
Knight Dart Goblin Wizard Tornado P.E.K.K.A
Arrows
Knight Tornado P.E.K.K.A
Knight
Dart Goblin Ice Spirit Arrows Wizard Tornado
Dart Goblin
Knight Ice Spirit Tornado P.E.K.K.A
Wizard
Tornado Ice Spirit Knight P.E.K.K.A
Tornado
Wizard P.E.K.K.A Ice Spirit Arrows Knight Dart Goblin
Balloon
P.E.K.K.A
Tornado Ice Spirit Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard
P.E.K.K.A Ice Spirit Knight Dart Goblin
Tornado P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight Dart Goblin
Arrows Tornado P.E.K.K.A
Arrows Tornado Dart Goblin
Dart Goblin Tornado Ice Spirit Arrows Wizard
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Tornado
Knight Tornado Ice Spirit Dart Goblin
Dart Goblin Arrows Knight Wizard Tornado
Arrows Dart Goblin Wizard Tornado
P.E.K.K.A Ice Spirit Knight Wizard
Wizard Ice Spirit Arrows Dart Goblin Tornado P.E.K.K.A
P.E.K.K.A Knight
Tornado Ice Spirit P.E.K.K.A
Wizard Arrows Knight Tornado P.E.K.K.A
Ice Spirit Arrows Knight Dart Goblin Wizard Tornado
Arrows Wizard Tornado Ice Spirit Knight Dart Goblin
P.E.K.K.A Dart Goblin Tornado
Wizard Arrows Knight Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Wizard
P.E.K.K.A Ice Spirit Knight
P.E.K.K.A Knight Tornado
P.E.K.K.A Knight
Arrows Wizard Ice Spirit Dart Goblin Tornado
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Tornado
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Arrows Tornado
P.E.K.K.A Knight Wizard
Wizard Dart Goblin
Ice Spirit Knight Dart Goblin Tornado P.E.K.K.A
Arrows Dart Goblin Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin Tornado
Arrows Dart Goblin
Arrows Knight Dart Goblin
Wizard Arrows
Arrows Wizard Ice Spirit Dart Goblin Tornado
Arrows Dart Goblin Wizard Tornado
Arrows Ice Spirit Dart Goblin Wizard Tornado
Arrows Dart Goblin Wizard Tornado
Tornado
Arrows Knight Dart Goblin Wizard Tornado
Arrows Dart Goblin Wizard Tornado
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Tornado
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Ice Spirit Wizard
Arrows Dart Goblin Wizard Tornado
Arrows Wizard Tornado
Arrows Dart Goblin Tornado
Arrows Dart Goblin Wizard Tornado
Ice Spirit Dart Goblin Wizard
Arrows Dart Goblin Wizard
Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard
Ice Spirit Dart Goblin
Arrows Dart Goblin Wizard Tornado
Arrows
Knight Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Tornado
Dart Goblin P.E.K.K.A
Ice Spirit Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Tornado

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