My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone
Zap
Clone
Barbarian Barrel
Ice Spirit Wizard Clone
The Log
Ice Spirit Mini P.E.K.K.A Clone
Earthquake
Clone
Arrows
Ice Spirit Clone
Royal Delivery
Ice Spirit Mini P.E.K.K.A Battle Healer Wizard Clone P.E.K.K.A
Fireball
Battle Healer Wizard Clone
Poison
Battle Healer Wizard Clone
Lightning
Mini P.E.K.K.A Battle Healer Wizard
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Battle Healer Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Arrows Clone Mini P.E.K.K.A Battle Healer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Ice Spirit Arrows Clone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Mini P.E.K.K.A Battle Healer
Arrows
Mirror P.E.K.K.A Mini P.E.K.K.A Battle Healer
Mini P.E.K.K.A
Ice Spirit Arrows Battle Healer Wizard Mirror
Battle Healer
Ice Spirit Arrows Mini P.E.K.K.A Mirror
Wizard
Mini P.E.K.K.A P.E.K.K.A
Mirror
Arrows Mini P.E.K.K.A Battle Healer
Clone
P.E.K.K.A
Ice Spirit Arrows Wizard

Defense Synergies 3 10

Ice Spirit
Mini P.E.K.K.A Battle Healer Wizard P.E.K.K.A
Arrows
Mirror Mini P.E.K.K.A Battle Healer P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Battle Healer Wizard Mirror
Battle Healer
Mirror Ice Spirit Arrows Mini P.E.K.K.A
Wizard
Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Mirror
Arrows Battle Healer Mini P.E.K.K.A
Clone
P.E.K.K.A
Ice Spirit Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Battle Healer
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A Battle Healer P.E.K.K.A
Arrows
Ice Spirit Arrows Wizard
Arrows Battle Healer P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Mini P.E.K.K.A Battle Healer
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Battle Healer Wizard
Wizard Ice Spirit Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Arrows Battle Healer Wizard
Arrows Wizard Ice Spirit Battle Healer
Mini P.E.K.K.A P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Battle Healer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Battle Healer P.E.K.K.A
Arrows Mini P.E.K.K.A Battle Healer Wizard
P.E.K.K.A Ice Spirit Mini P.E.K.K.A Battle Healer
Mini P.E.K.K.A P.E.K.K.A Battle Healer
P.E.K.K.A Mini P.E.K.K.A Battle Healer
Arrows Wizard Ice Spirit
Mini P.E.K.K.A P.E.K.K.A Battle Healer
Mini P.E.K.K.A P.E.K.K.A Battle Healer
P.E.K.K.A Ice Spirit Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Wizard
Wizard
Ice Spirit Mini P.E.K.K.A Battle Healer P.E.K.K.A
Arrows Mini P.E.K.K.A Battle Healer Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Ice Spirit
Arrows Wizard
Arrows Ice Spirit Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Ice Spirit Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Ice Spirit Wizard
Mini P.E.K.K.A
Arrows Wizard
Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard
Ice Spirit
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Ice Spirit
P.E.K.K.A
Wizard

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