My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton
Giant Snowball
Bats Clone
Zap
Bats Firecracker Clone
Barbarian Barrel
Ice Spirit Firecracker Clone Giant Skeleton
The Log
Ice Spirit Firecracker Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Firecracker Clone
Arrows
Ice Spirit Bats Firecracker Clone
Royal Delivery
Ice Spirit Bats Firecracker Mini P.E.K.K.A Clone Giant Skeleton
Fireball
Firecracker Clone
Poison
Bats Firecracker Clone
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Mini P.E.K.K.A Clone Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Firecracker Clone Mini P.E.K.K.A Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Firecracker

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Bats
Giant Skeleton Mega Knight Ice Spirit Firecracker Mini P.E.K.K.A Clone
Arrows
Mini P.E.K.K.A Giant Skeleton Mega Knight
Firecracker
Ice Spirit Bats Mini P.E.K.K.A Giant Skeleton Mega Knight
Mini P.E.K.K.A
Ice Spirit Bats Arrows Firecracker Giant Skeleton Mega Knight
Clone
Giant Skeleton Bats
Giant Skeleton
Bats Clone Ice Spirit Arrows Firecracker Mini P.E.K.K.A
Mega Knight
Bats Ice Spirit Arrows Firecracker Mini P.E.K.K.A

Defense Synergies 2 13

Ice Spirit
Mini P.E.K.K.A Bats Firecracker Giant Skeleton Mega Knight
Bats
Ice Spirit Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Giant Skeleton
Firecracker
Ice Spirit Bats Mini P.E.K.K.A Giant Skeleton Mega Knight
Mini P.E.K.K.A
Ice Spirit Bats Arrows Firecracker
Clone
Giant Skeleton
Ice Spirit Bats Arrows Firecracker
Mega Knight
Arrows Ice Spirit Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Ice Spirit Bats Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Bats Giant Skeleton
Mini P.E.K.K.A Bats Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Arrows Bats Firecracker Mega Knight
Bats Ice Spirit Arrows Firecracker
Arrows Giant Skeleton Mega Knight
Mini P.E.K.K.A
Ice Spirit Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Bats Arrows Firecracker Giant Skeleton Mega Knight
Arrows Bats Firecracker
Mini P.E.K.K.A Mega Knight Ice Spirit Bats Giant Skeleton
Mega Knight Ice Spirit Bats Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Ice Spirit Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A
Ice Spirit Arrows Mega Knight Bats Firecracker
Arrows Ice Spirit Bats Firecracker Giant Skeleton Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Giant Skeleton Mega Knight Ice Spirit Bats Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Mega Knight Bats
Giant Skeleton Mini P.E.K.K.A Mega Knight
Arrows Firecracker Ice Spirit Bats
Mini P.E.K.K.A Bats Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Ice Spirit Bats Firecracker Mini P.E.K.K.A
Mega Knight Bats Mini P.E.K.K.A Giant Skeleton
Mega Knight Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight
Firecracker Mega Knight
Ice Spirit Bats Firecracker Mini P.E.K.K.A Giant Skeleton
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit Bats
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Spirit Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Ice Spirit Bats Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Ice Spirit Arrows Firecracker
Giant Skeleton Mega Knight
Arrows Firecracker
Ice Spirit Bats
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Mega Knight
Ice Spirit Bats Firecracker Giant Skeleton
Firecracker Bats
Firecracker Giant Skeleton Mega Knight
Firecracker Mega Knight

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