My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Flying Machine Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Inferno Dragon
Giant Snowball
Flying Machine Guards Balloon Inferno Dragon Lumberjack
Zap
Flying Machine Guards Balloon Inferno Dragon
Barbarian Barrel
Ice Spirit Guards Lumberjack
The Log
Ice Spirit Mini P.E.K.K.A Guards Lumberjack
Earthquake
Guards
Arrows
Ice Spirit Flying Machine Guards
Royal Delivery
Ice Spirit Mini P.E.K.K.A Flying Machine Guards Balloon Inferno Dragon Lumberjack
Fireball
Flying Machine Balloon Inferno Dragon Lumberjack
Poison
Flying Machine Guards Balloon
Lightning
Mini P.E.K.K.A Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Guards Mini P.E.K.K.A Flying Machine Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Guards Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Mini P.E.K.K.A Guards Inferno Dragon Lumberjack
Arrows
Balloon Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Ice Spirit Arrows Lumberjack
Flying Machine
Balloon Lumberjack
Guards
Ice Spirit Lumberjack
Balloon
Ice Spirit Arrows Lumberjack Flying Machine
Inferno Dragon
Ice Spirit
Lumberjack
Balloon Ice Spirit Arrows Mini P.E.K.K.A Flying Machine Guards

Defense Synergies 1 10

Ice Spirit
Mini P.E.K.K.A Flying Machine Guards Inferno Dragon Lumberjack
Arrows
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Ice Spirit Arrows Guards
Flying Machine
Ice Spirit Guards Lumberjack
Guards
Ice Spirit Mini P.E.K.K.A Flying Machine Lumberjack
Balloon
Inferno Dragon
Ice Spirit
Lumberjack
Ice Spirit Arrows Flying Machine Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Mini P.E.K.K.A Inferno Dragon Lumberjack Ice Spirit Flying Machine
Mini P.E.K.K.A Lumberjack Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Guards
Arrows Mini P.E.K.K.A Lumberjack
Arrows Flying Machine Guards Lumberjack
Inferno Dragon Ice Spirit Arrows Flying Machine
Arrows Flying Machine
Mini P.E.K.K.A Inferno Dragon Lumberjack
Guards Ice Spirit Mini P.E.K.K.A Lumberjack
Guards Arrows Flying Machine Lumberjack
Arrows Inferno Dragon Flying Machine
Mini P.E.K.K.A Lumberjack Ice Spirit Flying Machine Guards
Ice Spirit Arrows Mini P.E.K.K.A Guards Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Ice Spirit Mini P.E.K.K.A Inferno Dragon Lumberjack
Arrows Mini P.E.K.K.A Lumberjack
Ice Spirit Arrows Flying Machine Guards Lumberjack
Arrows Ice Spirit Flying Machine Guards Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Arrows Mini P.E.K.K.A Flying Machine Guards Lumberjack
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Lumberjack
Arrows Mini P.E.K.K.A Flying Machine Inferno Dragon Lumberjack
Guards Lumberjack Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A Guards Lumberjack
Mini P.E.K.K.A Guards Inferno Dragon Lumberjack
Arrows Ice Spirit Flying Machine
Mini P.E.K.K.A Guards Flying Machine Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Ice Spirit Mini P.E.K.K.A Flying Machine Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Flying Machine Guards Lumberjack
Arrows Guards
Mini P.E.K.K.A Guards Lumberjack
Flying Machine
Guards Ice Spirit Mini P.E.K.K.A Flying Machine Inferno Dragon Lumberjack
Arrows Mini P.E.K.K.A Flying Machine Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Guards
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Guards
Arrows
Arrows Ice Spirit Flying Machine
Arrows Flying Machine
Arrows Ice Spirit Flying Machine
Arrows Flying Machine
Mini P.E.K.K.A Guards Lumberjack
Arrows Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows Ice Spirit
Inferno Dragon
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Ice Spirit Flying Machine Guards
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Flying Machine Guards
Arrows Flying Machine
Arrows
Mini P.E.K.K.A Flying Machine Lumberjack
Arrows Flying Machine
Arrows
Flying Machine
Ice Spirit Flying Machine Guards
Flying Machine
Flying Machine
Inferno Dragon

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