My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Hog Rider Goblin Barrel Guards Witch
Zap
Goblin Barrel Guards Witch
Barbarian Barrel
Ice Spirit Valkyrie Goblin Barrel Guards Witch
The Log
Ice Spirit Mini P.E.K.K.A Hog Rider Goblin Barrel Guards Witch
Earthquake
Hog Rider Goblin Barrel Guards Witch
Arrows
Ice Spirit Goblin Barrel Guards Witch
Royal Delivery
Ice Spirit Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel Guards Witch
Fireball
Hog Rider Goblin Barrel Witch
Poison
Guards Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Goblin Barrel Guards Mini P.E.K.K.A Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Goblin Barrel Guards

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Goblin Barrel Mini P.E.K.K.A Guards Witch
Arrows
Hog Rider Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Ice Spirit Arrows Valkyrie Hog Rider
Valkyrie
Ice Spirit Hog Rider Goblin Barrel Mini P.E.K.K.A Witch
Hog Rider
Ice Spirit Arrows Valkyrie Mini P.E.K.K.A Goblin Barrel Guards Witch
Goblin Barrel
Ice Spirit Valkyrie Arrows Hog Rider Guards
Guards
Ice Spirit Hog Rider Goblin Barrel
Witch
Ice Spirit Valkyrie Hog Rider

Defense Synergies 1 10

Ice Spirit
Mini P.E.K.K.A Valkyrie Guards Witch
Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Ice Spirit Arrows Valkyrie Guards Witch
Valkyrie
Ice Spirit Arrows Mini P.E.K.K.A Witch
Hog Rider
Goblin Barrel
Guards
Ice Spirit Mini P.E.K.K.A Witch
Witch
Ice Spirit Mini P.E.K.K.A Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Mini P.E.K.K.A Ice Spirit Valkyrie Witch
Mini P.E.K.K.A Witch Valkyrie
Mini P.E.K.K.A Witch Valkyrie Guards
Arrows Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Guards
Ice Spirit Arrows Witch
Arrows Valkyrie
Mini P.E.K.K.A Witch
Guards Ice Spirit Mini P.E.K.K.A Valkyrie
Valkyrie Guards Witch Arrows
Arrows Witch
Mini P.E.K.K.A Ice Spirit Valkyrie Guards Witch
Valkyrie Ice Spirit Arrows Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Valkyrie Witch
Ice Spirit Arrows Valkyrie Guards Witch
Arrows Valkyrie Witch Ice Spirit Guards
Mini P.E.K.K.A
Valkyrie Arrows Mini P.E.K.K.A Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Witch
Arrows Mini P.E.K.K.A Valkyrie
Guards Ice Spirit Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Guards
Mini P.E.K.K.A Valkyrie Guards Witch
Arrows Ice Spirit Witch
Mini P.E.K.K.A Guards Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Ice Spirit Mini P.E.K.K.A Valkyrie Witch
Witch Guards
Mini P.E.K.K.A Valkyrie Guards Witch
Arrows Valkyrie Guards
Mini P.E.K.K.A Valkyrie Guards Witch
Valkyrie Witch
Guards Witch Ice Spirit Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Mini P.E.K.K.A Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Ice Spirit Witch
Arrows Witch
Arrows Ice Spirit
Arrows
Mini P.E.K.K.A Guards
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Ice Spirit Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Ice Spirit Guards Witch
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Guards Witch
Arrows Witch
Arrows
Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Ice Spirit Guards Witch
Witch
Witch

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