My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Valkyrie Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Guards
Giant Snowball
Minions Dart Goblin Royal Hogs Guards
Zap
Minions Dart Goblin Royal Hogs Guards
Barbarian Barrel
Ice Spirit Dart Goblin Valkyrie Royal Hogs Guards
The Log
Ice Spirit Dart Goblin Royal Hogs Guards
Earthquake
Royal Hogs Guards
Arrows
Ice Spirit Minions Dart Goblin Royal Hogs Guards
Royal Delivery
Ice Spirit Minions Dart Goblin Valkyrie Royal Hogs Guards
Fireball
Minions Dart Goblin Royal Hogs
Poison
Minions Dart Goblin Royal Hogs Guards
Lightning
Valkyrie
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Minions Dart Goblin Guards Valkyrie Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Minions Dart Goblin

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Valkyrie Royal Hogs Dart Goblin Guards Mega Knight
Arrows
Royal Hogs Mega Knight
Minions
Ice Spirit Mega Knight Valkyrie Royal Hogs
Dart Goblin
Valkyrie Ice Spirit Royal Hogs Mega Knight
Valkyrie
Ice Spirit Dart Goblin Minions Royal Hogs
Royal Hogs
Ice Spirit Arrows Minions Dart Goblin Valkyrie Guards Mega Knight
Guards
Ice Spirit Royal Hogs
Mega Knight
Minions Ice Spirit Arrows Dart Goblin Royal Hogs

Defense Synergies 2 11

Ice Spirit
Minions Dart Goblin Valkyrie Guards Mega Knight
Arrows
Mega Knight Valkyrie
Minions
Valkyrie Ice Spirit Dart Goblin Mega Knight
Dart Goblin
Ice Spirit Minions Valkyrie Guards Mega Knight
Valkyrie
Minions Ice Spirit Arrows Dart Goblin
Royal Hogs
Guards
Ice Spirit Dart Goblin
Mega Knight
Arrows Ice Spirit Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Valkyrie
Ice Spirit Minions Dart Goblin Valkyrie Mega Knight
Mega Knight Minions Dart Goblin Valkyrie
Minions Dart Goblin Valkyrie Guards Mega Knight
Arrows Valkyrie Mega Knight
Arrows Minions Dart Goblin Valkyrie Guards Mega Knight
Minions Dart Goblin Ice Spirit Arrows
Arrows Dart Goblin Valkyrie Mega Knight
Minions
Guards Ice Spirit Dart Goblin Valkyrie Mega Knight
Minions Dart Goblin Valkyrie Guards Arrows Mega Knight
Arrows Minions Dart Goblin
Mega Knight Ice Spirit Minions Valkyrie Guards
Valkyrie Mega Knight Ice Spirit Arrows Minions Dart Goblin Guards
Mega Knight
Ice Spirit Mega Knight
Mega Knight Arrows Minions Valkyrie
Ice Spirit Arrows Mega Knight Minions Dart Goblin Valkyrie Guards
Arrows Valkyrie Ice Spirit Minions Dart Goblin Guards Mega Knight
Dart Goblin
Valkyrie Mega Knight Arrows Minions Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight
Arrows Valkyrie Mega Knight
Guards Mega Knight Ice Spirit Minions Valkyrie
Valkyrie Guards Mega Knight
Valkyrie Guards Mega Knight
Arrows Ice Spirit Minions Dart Goblin
Guards Minions Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Ice Spirit Minions Valkyrie
Dart Goblin Guards
Mega Knight Minions Dart Goblin Valkyrie Guards
Mega Knight Arrows Valkyrie Guards
Mega Knight Valkyrie Guards
Dart Goblin Valkyrie Mega Knight
Guards Ice Spirit Minions Dart Goblin Valkyrie
Arrows Minions Valkyrie Mega Knight Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie Guards
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie Guards
Arrows Valkyrie Mega Knight
Arrows Ice Spirit Minions Dart Goblin
Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Minions Guards
Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Dart Goblin
Arrows Minions Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Minions
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Valkyrie Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Ice Spirit Valkyrie Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Ice Spirit Minions Dart Goblin Guards
Arrows Dart Goblin Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows
Ice Spirit Minions Dart Goblin Guards
Arrows Dart Goblin
Arrows
Dart Goblin Valkyrie Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Ice Spirit Minions Dart Goblin Guards
Dart Goblin
Dart Goblin Mega Knight

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