My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Giant P.E.K.K.A Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Sparky
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Goblin Giant Sparky
Barbarian Barrel
Ice Spirit Goblin Gang Sparky
The Log
Ice Spirit Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Ice Spirit Minions Goblin Gang
Royal Delivery
Ice Spirit Minions Goblin Gang P.E.K.K.A Sparky
Fireball
Minions Goblin Gang Sparky
Poison
Minions Goblin Gang Sparky
Lightning
Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Minions Goblin Gang Goblinstein Goblin Giant Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Minions Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions P.E.K.K.A Sparky Goblin Giant
Arrows
P.E.K.K.A Sparky Goblin Giant
Minions
Ice Spirit Goblin Giant P.E.K.K.A Sparky
Goblin Gang
Goblin Giant P.E.K.K.A Sparky
Goblin Giant
Sparky Ice Spirit Arrows Minions Goblin Gang
P.E.K.K.A
Ice Spirit Arrows Minions Goblin Gang
Sparky
Ice Spirit Arrows Goblin Giant Minions Goblin Gang
Goblinstein

Defense Synergies 2 10

Ice Spirit
Goblin Gang Sparky Minions Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Sparky
Minions
Ice Spirit Goblin Giant P.E.K.K.A
Goblin Gang
Ice Spirit P.E.K.K.A Sparky
Goblin Giant
Ice Spirit Minions Sparky
P.E.K.K.A
Ice Spirit Arrows Minions Goblin Gang
Sparky
Ice Spirit Arrows Goblin Gang Goblin Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant Sparky
P.E.K.K.A Sparky Ice Spirit Minions Goblin Gang
Goblin Gang P.E.K.K.A Sparky Minions
P.E.K.K.A Sparky Minions Goblin Gang
Arrows P.E.K.K.A Sparky
Arrows Goblin Gang Minions
Minions Ice Spirit Arrows Goblin Gang
Arrows Goblin Giant P.E.K.K.A Sparky
P.E.K.K.A Sparky Minions Goblin Gang
Goblin Gang Ice Spirit Sparky
Minions Goblin Gang Arrows Goblin Giant
Arrows Minions Goblin Gang
P.E.K.K.A Sparky Ice Spirit Minions Goblin Gang
Sparky Ice Spirit Arrows Minions Goblin Gang P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang
Ice Spirit Goblin Gang P.E.K.K.A Sparky
Sparky Arrows Minions Goblin Gang P.E.K.K.A
Ice Spirit Arrows Minions Goblin Gang
Arrows Ice Spirit Minions
P.E.K.K.A Sparky
Goblin Gang Arrows Minions Goblin Giant P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Sparky
Arrows Goblin Gang
Goblin Gang P.E.K.K.A Ice Spirit Minions Goblin Giant Sparky
Goblin Gang P.E.K.K.A Goblin Giant Sparky
P.E.K.K.A Goblin Gang Goblin Giant Sparky
Arrows Ice Spirit Minions Goblin Gang Goblin Giant
Goblin Gang P.E.K.K.A Sparky Minions Goblin Giant
P.E.K.K.A Goblin Giant Sparky
P.E.K.K.A Ice Spirit Minions Sparky
P.E.K.K.A Goblin Gang Goblin Giant Sparky
P.E.K.K.A Minions Sparky
P.E.K.K.A Arrows Goblin Giant
P.E.K.K.A Goblin Gang Goblin Giant Sparky
Sparky
Goblin Gang Sparky Ice Spirit Minions Goblin Giant P.E.K.K.A
Arrows Minions P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Goblin Giant Sparky
Arrows Sparky
Arrows Sparky
Arrows Ice Spirit Minions Goblin Giant
Arrows Sparky
Arrows Ice Spirit
Arrows
Minions Goblin Gang Sparky
Arrows Sparky
Arrows
Sparky
Arrows Minions
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Sparky
Arrows Sparky
Arrows
Minions Sparky
Arrows
Sparky
Arrows
Arrows Ice Spirit Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Ice Spirit Minions
Sparky
Arrows Sparky
Ice Spirit Arrows Sparky
P.E.K.K.A Sparky
Arrows Sparky
Ice Spirit Minions Goblin Gang
Arrows
Arrows
Goblin Gang Sparky
Arrows
Arrows Sparky
P.E.K.K.A Sparky
Ice Spirit Minions Goblin Gang Sparky
Goblin Giant Sparky
P.E.K.K.A Sparky
Sparky

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