My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Hunter Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Skeleton King
Giant Snowball
Minions Hog Rider Skeleton Army Skeleton King
Zap
Minions Mortar Skeleton Army Skeleton King
Barbarian Barrel
Ice Spirit Mortar Skeleton Army Hunter Skeleton King
The Log
Ice Spirit Hog Rider Skeleton Army Hunter Skeleton King
Earthquake
Mortar Hog Rider Skeleton Army Skeleton King
Arrows
Ice Spirit Minions Skeleton Army Skeleton King
Royal Delivery
Ice Spirit Minions Hog Rider Skeleton Army Hunter Skeleton King
Fireball
Minions Mortar Hog Rider Skeleton Army Hunter Skeleton King
Poison
Minions Mortar Skeleton Army Hunter Skeleton King
Lightning
Mortar Hunter Skeleton King
Rocket
Mortar Hog Rider Hunter Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Hunter Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Minions Skeleton Army Mortar Hog Rider Hunter Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Minions Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Hog Rider Mortar Hunter
Arrows
Hog Rider Mortar
Minions
Ice Spirit Hog Rider Mortar Skeleton King
Mortar
Ice Spirit Arrows Minions Hog Rider Hunter Skeleton King
Hog Rider
Ice Spirit Arrows Minions Mortar Hunter
Skeleton Army
Skeleton King
Hunter
Ice Spirit Mortar Hog Rider
Skeleton King
Skeleton Army Minions Mortar

Defense Synergies 0 11

Ice Spirit
Minions Mortar Skeleton Army Hunter
Arrows
Mortar
Minions
Ice Spirit Mortar Hunter
Mortar
Ice Spirit Arrows Minions Skeleton Army Skeleton King
Hog Rider
Skeleton Army
Ice Spirit Mortar Skeleton King
Hunter
Ice Spirit Minions Skeleton King
Skeleton King
Mortar Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar
Skeleton Army Hunter Ice Spirit Minions Mortar
Mortar Skeleton Army Hunter Minions
Skeleton Army Hunter Minions Mortar Skeleton King
Arrows Skeleton Army
Arrows Skeleton Army Minions Hunter
Minions Hunter Ice Spirit Arrows Mortar
Arrows
Hunter Minions Mortar Skeleton Army Skeleton King
Skeleton Army Ice Spirit Hunter
Minions Skeleton Army Arrows Hunter Skeleton King
Arrows Minions Hunter
Mortar Skeleton Army Hunter Ice Spirit Minions
Skeleton Army Ice Spirit Arrows Minions Mortar Hunter Skeleton King
Skeleton Army Mortar Hunter Skeleton King
Skeleton Army Ice Spirit Mortar Hunter
Arrows Minions Mortar Skeleton Army Hunter
Ice Spirit Arrows Mortar Minions Skeleton Army Hunter
Arrows Mortar Hunter Ice Spirit Minions
Mortar Hunter
Skeleton Army Arrows Minions Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Mortar Hunter
Skeleton Army Ice Spirit Minions Hunter
Skeleton Army Hunter
Skeleton Army Hunter
Arrows Ice Spirit Minions Hunter
Skeleton Army Minions Hunter
Skeleton Army Hunter
Ice Spirit Minions Mortar Skeleton Army
Skeleton Army
Minions Hunter
Skeleton Army Arrows
Skeleton Army Hunter Skeleton King
Skeleton Army
Skeleton Army Ice Spirit Minions Mortar Hunter Skeleton King
Arrows Minions Hunter Skeleton King
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar
Arrows
Arrows
Arrows Mortar
Arrows Ice Spirit Minions Hunter
Arrows Mortar
Arrows Ice Spirit Hunter
Arrows Mortar
Minions
Arrows Mortar
Arrows
Mortar Hunter
Arrows Minions Mortar
Arrows Mortar
Arrows Mortar Hunter
Arrows Mortar
Arrows Mortar
Minions
Arrows Mortar Hunter
Arrows Mortar
Minions
Arrows
Arrows Mortar
Arrows Ice Spirit Mortar Hunter
Arrows Mortar Hunter
Arrows Mortar
Arrows Mortar
Arrows Hunter
Ice Spirit Minions
Arrows Mortar Hunter
Ice Spirit Arrows
Arrows
Ice Spirit Minions Skeleton Army
Arrows Hunter
Arrows
Hunter
Arrows Mortar Skeleton King
Arrows
Ice Spirit Minions Skeleton King
Mortar
Mortar

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