My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Ice Spirit Elite Barbarians Valkyrie Electro Wizard
The Log
Ice Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Elite Barbarians Valkyrie Hog Rider Electro Wizard
Fireball
Minions Elite Barbarians Hog Rider Electro Wizard
Poison
Minions Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Minions Valkyrie Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Minions

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Valkyrie Hog Rider Elite Barbarians
Arrows
Elite Barbarians Hog Rider
Minions
Ice Spirit Hog Rider Elite Barbarians Valkyrie
Elite Barbarians
Arrows Valkyrie Ice Spirit Minions Hog Rider The Log
Valkyrie
Ice Spirit Elite Barbarians Hog Rider Minions Electro Wizard
Hog Rider
Ice Spirit Arrows Minions Valkyrie The Log Elite Barbarians Electro Wizard
The Log
Hog Rider Elite Barbarians
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 2 12

Ice Spirit
Minions Elite Barbarians Valkyrie The Log Electro Wizard
Arrows
Valkyrie
Minions
Valkyrie Ice Spirit The Log Electro Wizard
Elite Barbarians
Valkyrie Ice Spirit The Log
Valkyrie
Minions Elite Barbarians Ice Spirit Arrows The Log Electro Wizard
Hog Rider
The Log
Ice Spirit Minions Elite Barbarians Valkyrie Electro Wizard
Electro Wizard
Ice Spirit Minions Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log Electro Wizard
Elite Barbarians Ice Spirit Minions Valkyrie The Log Electro Wizard
Minions Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Minions Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie The Log
Arrows The Log Minions Valkyrie Electro Wizard
Minions Electro Wizard Ice Spirit Arrows
Arrows Valkyrie The Log Electro Wizard
Minions Elite Barbarians
Elite Barbarians Ice Spirit Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Arrows The Log
Arrows Minions Electro Wizard
Ice Spirit Minions Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Ice Spirit Arrows Minions The Log Electro Wizard
Elite Barbarians Electro Wizard
Ice Spirit Elite Barbarians The Log Electro Wizard
Arrows Minions Elite Barbarians Valkyrie Electro Wizard
Ice Spirit Arrows Valkyrie Minions Elite Barbarians The Log Electro Wizard
Arrows Valkyrie The Log Ice Spirit Minions Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Arrows Minions Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Electro Wizard
Electro Wizard Arrows Elite Barbarians Valkyrie The Log
Ice Spirit Minions Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie
Arrows Ice Spirit Minions Electro Wizard
Minions Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Electro Wizard Ice Spirit Minions Elite Barbarians Valkyrie The Log
Minions Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Valkyrie
Valkyrie
Elite Barbarians Electro Wizard Ice Spirit Minions Valkyrie The Log
Arrows Minions Valkyrie Elite Barbarians The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Ice Spirit Minions
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log
Minions Elite Barbarians Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Arrows
Elite Barbarians The Log
Arrows Minions
Arrows Elite Barbarians The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Arrows The Log Electro Wizard
Arrows Valkyrie The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit Valkyrie
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Elite Barbarians Arrows Electro Wizard
Electro Wizard Ice Spirit Minions
Elite Barbarians
Arrows The Log
Ice Spirit Arrows Electro Wizard
Arrows The Log
Electro Wizard Ice Spirit Minions
Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard
Arrows The Log
Arrows
Elite Barbarians
Ice Spirit Minions Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: