My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Clone Giant Skeleton
Giant Snowball
Guards Skeleton Army Clone
Zap
Guards Skeleton Army Clone
Barbarian Barrel
Ice Spirit Guards Skeleton Army Clone Giant Skeleton
The Log
Ice Spirit Guards Skeleton Army Clone Giant Skeleton
Earthquake
Guards Skeleton Army Clone
Arrows
Ice Spirit Guards Skeleton Army Clone
Royal Delivery
Ice Spirit Guards Skeleton Army Clone Giant Skeleton
Fireball
Skeleton Army Clone
Poison
Guards Skeleton Army Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit The Log Arrows Guards Skeleton Army Clone Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit The Log Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Guards Giant Skeleton
Arrows
Mirror Giant Skeleton
Mirror
Arrows The Log Skeleton Army Giant Skeleton
Guards
Ice Spirit Clone The Log
Skeleton Army
Clone Mirror
Clone
Skeleton Army Giant Skeleton Guards
Giant Skeleton
Clone Ice Spirit Arrows Mirror The Log
The Log
Mirror Guards Giant Skeleton

Defense Synergies 2 12

Ice Spirit
Guards Skeleton Army Giant Skeleton The Log
Arrows
Mirror Giant Skeleton
Mirror
Arrows Skeleton Army The Log
Guards
Ice Spirit Skeleton Army Giant Skeleton The Log
Skeleton Army
Mirror Ice Spirit Guards Giant Skeleton The Log
Clone
Giant Skeleton
Ice Spirit Arrows Guards Skeleton Army The Log
The Log
Ice Spirit Mirror Guards Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Ice Spirit The Log
Skeleton Army Giant Skeleton
Skeleton Army Guards
Arrows Skeleton Army Giant Skeleton The Log
Arrows Skeleton Army The Log Guards
Ice Spirit Arrows
Arrows Giant Skeleton The Log
Skeleton Army
Guards Skeleton Army Ice Spirit Giant Skeleton
Guards Skeleton Army Arrows Giant Skeleton The Log
Arrows
Skeleton Army Ice Spirit Guards Giant Skeleton The Log
Skeleton Army Ice Spirit Arrows Guards The Log
Skeleton Army
Skeleton Army Ice Spirit The Log
Arrows Skeleton Army
Ice Spirit Arrows Guards Skeleton Army The Log
Arrows The Log Ice Spirit Guards Giant Skeleton
Skeleton Army Arrows Guards Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Giant Skeleton
Arrows The Log
Guards Skeleton Army Giant Skeleton Ice Spirit The Log
Guards Skeleton Army Giant Skeleton The Log
Giant Skeleton Guards Skeleton Army
Arrows Ice Spirit
Guards Skeleton Army Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Ice Spirit Skeleton Army The Log
Guards Skeleton Army
Guards Giant Skeleton
Skeleton Army Arrows Guards Giant Skeleton The Log
Skeleton Army Giant Skeleton Guards
Skeleton Army
Guards Skeleton Army Ice Spirit Giant Skeleton The Log
Arrows Giant Skeleton The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Guards Giant Skeleton The Log
Arrows The Log
Arrows Ice Spirit
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log
Guards
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Ice Spirit Guards
Arrows The Log
Ice Spirit Arrows
Giant Skeleton
Arrows The Log
Ice Spirit Guards Skeleton Army
Arrows
Arrows The Log
Arrows The Log
Arrows Giant Skeleton
Ice Spirit Guards Giant Skeleton The Log
Giant Skeleton The Log

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