My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Barbarian Barrel Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Mortar Ram Rider
Barbarian Barrel
Ice Spirit Mortar Tesla Bomb Tower
The Log
Ice Spirit Ram Rider
Earthquake
Mortar Tesla Bomb Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Ram Rider
Fireball
Mortar Tesla Bomb Tower Ram Rider
Poison
Mortar Bomb Tower
Lightning
Mortar Tesla Bomb Tower Ram Rider
Rocket
Mortar Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Bomb Tower Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Arrows Mortar Tesla Bomb Tower Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Barbarian Barrel Arrows Mortar

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mortar Barbarian Barrel Golem Ram Rider
Arrows
Golem Mortar Ram Rider
Mortar
Ice Spirit Arrows Barbarian Barrel Ram Rider
Tesla
Bomb Tower
Barbarian Barrel
Ice Spirit Mortar Golem Ram Rider
Golem
Arrows Ice Spirit Barbarian Barrel
Ram Rider
Ice Spirit Arrows Mortar Barbarian Barrel

Defense Synergies 1 12

Ice Spirit
Mortar Tesla Bomb Tower Barbarian Barrel Ram Rider
Arrows
Mortar Tesla Bomb Tower Barbarian Barrel
Mortar
Ice Spirit Arrows Tesla Barbarian Barrel
Tesla
Ice Spirit Arrows Mortar Barbarian Barrel
Bomb Tower
Barbarian Barrel Ice Spirit Arrows
Barbarian Barrel
Bomb Tower Ice Spirit Arrows Mortar Tesla
Golem
Ram Rider
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Barbarian Barrel Ram Rider
Bomb Tower Ice Spirit Mortar Tesla Ram Rider
Mortar Tesla Bomb Tower Ram Rider
Tesla Bomb Tower Mortar Ram Rider
Arrows Bomb Tower Barbarian Barrel
Arrows Barbarian Barrel Tesla Bomb Tower
Tesla Ram Rider Ice Spirit Arrows Mortar Bomb Tower
Arrows Tesla Bomb Tower Barbarian Barrel Ram Rider
Tesla Mortar Bomb Tower
Ice Spirit Tesla Barbarian Barrel
Arrows Tesla Bomb Tower Barbarian Barrel Ram Rider
Arrows Tesla Ram Rider
Mortar Tesla Bomb Tower Ice Spirit Ram Rider
Bomb Tower Ice Spirit Arrows Mortar Tesla Barbarian Barrel
Mortar Tesla Bomb Tower Ram Rider
Bomb Tower Ice Spirit Mortar Tesla Ram Rider
Tesla Bomb Tower Arrows Mortar
Ice Spirit Arrows Mortar Tesla Bomb Tower Barbarian Barrel Ram Rider
Arrows Mortar Bomb Tower Barbarian Barrel Ice Spirit Tesla Ram Rider
Mortar Tesla Bomb Tower Ram Rider
Arrows Tesla Bomb Tower Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Barbarian Barrel
Arrows Mortar Tesla Bomb Tower Barbarian Barrel
Ice Spirit Bomb Tower Ram Rider
Tesla Barbarian Barrel Ram Rider
Tesla Ram Rider
Arrows Ice Spirit Tesla Bomb Tower Ram Rider
Tesla Bomb Tower Ram Rider
Tesla Bomb Tower
Ice Spirit Mortar Bomb Tower Barbarian Barrel
Tesla
Tesla Bomb Tower
Arrows
Tesla Bomb Tower Ram Rider
Tesla Bomb Tower
Tesla Ice Spirit Mortar Bomb Tower Barbarian Barrel
Arrows Tesla Bomb Tower Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel Ram Rider
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Ice Spirit Ram Rider
Arrows Mortar
Arrows Ice Spirit Barbarian Barrel Ram Rider
Arrows Mortar Ram Rider
Arrows Mortar Barbarian Barrel Ram Rider
Arrows
Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows
Arrows Mortar Barbarian Barrel
Arrows Ice Spirit Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel Ram Rider
Arrows Mortar Ram Rider
Arrows Mortar Barbarian Barrel
Arrows
Ice Spirit
Arrows Mortar
Ice Spirit Arrows
Arrows
Ice Spirit Barbarian Barrel
Arrows Ram Rider
Arrows Barbarian Barrel
Arrows Mortar
Arrows
Ice Spirit
Mortar Barbarian Barrel

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