My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Musketeer Guards Goblin Drill
Zap
Guards Goblin Drill
Barbarian Barrel
Ice Spirit Musketeer Bomb Tower Guards Goblin Drill
The Log
Ice Spirit Musketeer Guards Goblin Drill
Earthquake
Bomb Tower Guards Goblin Drill
Arrows
Ice Spirit Guards Goblin Drill
Royal Delivery
Ice Spirit Musketeer Guards Goblin Drill
Fireball
Musketeer Bomb Tower Goblin Drill
Poison
Musketeer Bomb Tower Guards Goblin Drill
Lightning
Musketeer Bomb Tower Monk
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Bomb Tower Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Guards Musketeer Bomb Tower Poison Goblin Drill Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Guards Musketeer

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Musketeer Guards Goblin Drill
Arrows
Goblin Drill
Musketeer
Ice Spirit
Bomb Tower
Guards
Ice Spirit
Poison
Goblin Drill
Goblin Drill
Ice Spirit Arrows Poison
Monk

Defense Synergies 2 10

Ice Spirit
Musketeer Bomb Tower Guards Poison Goblin Drill
Arrows
Bomb Tower Monk
Musketeer
Ice Spirit Guards Bomb Tower Goblin Drill
Bomb Tower
Ice Spirit Arrows Musketeer
Guards
Musketeer Ice Spirit Poison Goblin Drill
Poison
Ice Spirit Guards
Goblin Drill
Ice Spirit Musketeer Guards
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Bomb Tower Ice Spirit Musketeer Goblin Drill Monk
Bomb Tower Musketeer Goblin Drill
Bomb Tower Musketeer Guards Goblin Drill Monk
Arrows Bomb Tower Poison Monk
Arrows Musketeer Bomb Tower Guards
Musketeer Ice Spirit Arrows Bomb Tower Poison
Arrows Musketeer Bomb Tower Poison Monk
Musketeer Bomb Tower Goblin Drill
Guards Ice Spirit Musketeer
Guards Poison Arrows Musketeer Bomb Tower Goblin Drill
Arrows Musketeer Poison
Bomb Tower Goblin Drill Ice Spirit Musketeer Guards
Bomb Tower Ice Spirit Arrows Guards Poison Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Monk Ice Spirit Goblin Drill
Bomb Tower Arrows Musketeer Poison Goblin Drill
Ice Spirit Arrows Bomb Tower Musketeer Guards Goblin Drill
Arrows Bomb Tower Poison Goblin Drill Ice Spirit Musketeer Guards
Musketeer Bomb Tower Goblin Drill
Arrows Musketeer Bomb Tower Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Poison Arrows Musketeer Bomb Tower Monk
Guards Ice Spirit Musketeer Bomb Tower
Guards Musketeer Monk
Musketeer Guards Goblin Drill
Arrows Poison Ice Spirit Musketeer Bomb Tower Monk
Guards Musketeer Bomb Tower
Bomb Tower
Ice Spirit Bomb Tower Poison Monk
Musketeer Guards Goblin Drill
Musketeer Bomb Tower Guards
Monk Arrows Guards Poison
Bomb Tower Guards
Musketeer Bomb Tower
Guards Ice Spirit Musketeer Bomb Tower Poison Goblin Drill Monk
Arrows Poison Musketeer Bomb Tower
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Musketeer Guards Goblin Drill Monk
Arrows Poison Monk Musketeer
Arrows Poison Goblin Drill
Arrows Musketeer Guards Poison
Poison Arrows
Arrows Poison Ice Spirit Musketeer Monk
Arrows Musketeer Poison
Arrows Poison Ice Spirit
Arrows Poison Monk
Musketeer Guards Poison
Poison Monk Arrows Musketeer
Poison Monk Arrows Musketeer
Poison Musketeer
Arrows Musketeer Poison Monk
Arrows Musketeer Poison
Arrows Musketeer Poison Goblin Drill
Arrows Musketeer Poison
Monk Arrows Poison
Arrows Musketeer Poison Monk
Arrows Poison Monk
Musketeer Poison Monk
Arrows Poison
Musketeer Monk
Arrows Musketeer Poison Goblin Drill Monk
Arrows Poison Ice Spirit
Arrows Poison Musketeer Monk
Arrows Musketeer Poison Monk
Poison Arrows Musketeer
Poison Arrows Musketeer
Ice Spirit Musketeer Guards Poison
Poison Arrows Musketeer
Ice Spirit Arrows Poison Monk
Arrows Poison Monk
Ice Spirit Musketeer Guards
Poison Arrows Musketeer Monk
Arrows
Poison Musketeer
Arrows Musketeer Poison
Monk Arrows Poison
Musketeer
Ice Spirit Musketeer Guards Poison
Musketeer Poison
Poison Musketeer Monk
Monk

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