My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Battle Ram P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Dart Goblin Musketeer Battle Ram
Zap
Dart Goblin Battle Ram
Barbarian Barrel
Ice Spirit Dart Goblin Musketeer Battle Ram
The Log
Ice Spirit Dart Goblin Musketeer Battle Ram
Earthquake
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Dart Goblin Musketeer Battle Ram P.E.K.K.A
Fireball
Dart Goblin Musketeer Battle Ram
Poison
Dart Goblin Musketeer
Lightning
Musketeer Battle Ram Monk
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Battle Ram Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Arrows Dart Goblin Musketeer Battle Ram Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Arrows Dart Goblin

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram P.E.K.K.A Dart Goblin Musketeer
Arrows
P.E.K.K.A Battle Ram
Dart Goblin
Ice Spirit Battle Ram P.E.K.K.A Monk
Musketeer
Ice Spirit Battle Ram P.E.K.K.A
Battle Ram
Ice Spirit Arrows Dart Goblin Musketeer P.E.K.K.A
Rage
P.E.K.K.A
Ice Spirit Arrows Dart Goblin Musketeer Battle Ram
Monk
Dart Goblin

Defense Synergies 1 7

Ice Spirit
Musketeer Dart Goblin P.E.K.K.A
Arrows
P.E.K.K.A Monk
Dart Goblin
Ice Spirit Musketeer P.E.K.K.A
Musketeer
Ice Spirit Dart Goblin P.E.K.K.A
Battle Ram
Rage
P.E.K.K.A
Ice Spirit Arrows Dart Goblin Musketeer
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer
P.E.K.K.A Ice Spirit Dart Goblin Musketeer Monk
P.E.K.K.A Dart Goblin Musketeer
P.E.K.K.A Dart Goblin Musketeer Monk
Arrows P.E.K.K.A Monk
Arrows Dart Goblin Musketeer
Dart Goblin Musketeer Ice Spirit Arrows
Arrows Dart Goblin Musketeer P.E.K.K.A Monk
P.E.K.K.A Musketeer
Ice Spirit Dart Goblin Musketeer
Dart Goblin Arrows Musketeer
Arrows Musketeer Dart Goblin
P.E.K.K.A Ice Spirit Musketeer
Ice Spirit Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A
Monk Ice Spirit P.E.K.K.A
Arrows Musketeer P.E.K.K.A
Ice Spirit Arrows Dart Goblin Musketeer
Arrows Ice Spirit Dart Goblin Musketeer
P.E.K.K.A Dart Goblin Musketeer
Arrows Dart Goblin Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Musketeer Monk
P.E.K.K.A Ice Spirit Musketeer
P.E.K.K.A Musketeer Monk
P.E.K.K.A Musketeer
Arrows Ice Spirit Dart Goblin Musketeer Monk
P.E.K.K.A Dart Goblin Musketeer
P.E.K.K.A
P.E.K.K.A Ice Spirit Monk
P.E.K.K.A Dart Goblin Musketeer
P.E.K.K.A Dart Goblin Musketeer
P.E.K.K.A Monk Arrows
P.E.K.K.A
Dart Goblin Musketeer
Ice Spirit Dart Goblin Musketeer P.E.K.K.A Monk
Arrows Dart Goblin Musketeer P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Musketeer Monk
Arrows Monk Dart Goblin Musketeer
Arrows Dart Goblin
Arrows Dart Goblin Musketeer
Arrows
Arrows Ice Spirit Dart Goblin Musketeer Monk
Arrows Dart Goblin Musketeer
Arrows Ice Spirit Dart Goblin
Arrows Monk Dart Goblin
Musketeer
Monk Arrows Dart Goblin Musketeer
Monk Arrows Dart Goblin Musketeer
Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Monk
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Monk Arrows
Arrows Dart Goblin Musketeer Monk
Arrows Dart Goblin Monk
Musketeer Monk
Arrows
Musketeer Monk
Arrows Musketeer Monk
Arrows Ice Spirit
Arrows Dart Goblin Musketeer Monk
Arrows Musketeer Monk
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Ice Spirit Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Ice Spirit Arrows Monk
P.E.K.K.A
Arrows Monk
Ice Spirit Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Monk
Arrows
Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Monk Arrows
Dart Goblin Musketeer P.E.K.K.A
Ice Spirit Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Monk
P.E.K.K.A
Dart Goblin Monk

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