My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Goblin Cage Fisherman Phoenix Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Phoenix Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Phoenix
Giant Snowball
Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Ice Spirit Goblin Cage
The Log
Ice Spirit Royal Giant Goblin Cage Fisherman
Earthquake
Goblin Cage
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Goblin Cage Fisherman Mother Witch
Fireball
Goblin Cage Fisherman Mother Witch
Poison
Goblin Cage Fisherman Phoenix Mother Witch
Lightning
Goblin Cage Fisherman Phoenix Mother Witch
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Fisherman Goblin Cage Phoenix Mother Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Fisherman Goblin Cage

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Goblin Cage Royal Giant Fisherman Phoenix Mega Knight
Arrows
Royal Giant Phoenix Mother Witch Mega Knight
Royal Giant
Ice Spirit Arrows Fisherman Mother Witch Ice Spirit
Goblin Cage
Ice Spirit
Fisherman
Royal Giant Ice Spirit Mega Knight
Phoenix
Ice Spirit Arrows
Mother Witch
Royal Giant Arrows Mega Knight
Mega Knight
Ice Spirit Arrows Fisherman Mother Witch

Defense Synergies 2 10

Ice Spirit
Goblin Cage Fisherman Phoenix Mega Knight
Arrows
Mega Knight Phoenix Mother Witch
Royal Giant
Goblin Cage
Ice Spirit Phoenix Mother Witch
Fisherman
Ice Spirit Mother Witch Mega Knight
Phoenix
Ice Spirit Arrows Goblin Cage
Mother Witch
Arrows Goblin Cage Fisherman Mega Knight
Mega Knight
Arrows Ice Spirit Fisherman Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage
Ice Spirit Goblin Cage Fisherman Phoenix Mega Knight
Goblin Cage Fisherman Mega Knight
Goblin Cage Fisherman Phoenix Mega Knight
Arrows Goblin Cage Mega Knight
Arrows Mother Witch Mega Knight
Ice Spirit Arrows Goblin Cage Phoenix
Arrows Goblin Cage Phoenix Mega Knight
Goblin Cage Fisherman Phoenix
Ice Spirit Fisherman Phoenix Mega Knight
Mother Witch Arrows Fisherman Mega Knight
Arrows Phoenix
Goblin Cage Mega Knight Ice Spirit
Mega Knight Ice Spirit Arrows Goblin Cage
Goblin Cage Phoenix Mega Knight
Ice Spirit Goblin Cage Fisherman Mega Knight
Mega Knight Arrows Goblin Cage Fisherman
Ice Spirit Arrows Goblin Cage Mega Knight Fisherman
Arrows Goblin Cage Ice Spirit Fisherman Mother Witch Mega Knight
Goblin Cage Fisherman Phoenix
Mega Knight Arrows Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Fisherman
Arrows Fisherman Phoenix Mega Knight
Mega Knight Ice Spirit Goblin Cage Fisherman
Mega Knight Goblin Cage Fisherman Phoenix
Goblin Cage Fisherman Phoenix Mega Knight
Arrows Mother Witch Ice Spirit
Goblin Cage Phoenix
Mega Knight Goblin Cage Fisherman Phoenix
Goblin Cage Mega Knight Ice Spirit Phoenix
Goblin Cage Phoenix
Mega Knight Goblin Cage Phoenix
Mega Knight Arrows Goblin Cage Phoenix
Mega Knight Goblin Cage
Goblin Cage Mega Knight
Phoenix Ice Spirit Goblin Cage Fisherman
Arrows Mega Knight Goblin Cage Phoenix Mother Witch
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman
Arrows
Arrows
Arrows Mega Knight
Arrows Mother Witch Ice Spirit
Arrows
Arrows Ice Spirit
Arrows Fisherman
Fisherman
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows Mega Knight
Arrows
Fisherman
Arrows Fisherman Mega Knight
Arrows Mother Witch Mega Knight
Mega Knight
Arrows
Fisherman
Arrows
Arrows Mother Witch Ice Spirit Mega Knight
Fisherman
Arrows Fisherman
Arrows Fisherman Mega Knight
Arrows Fisherman
Arrows Mother Witch
Ice Spirit
Arrows Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows
Ice Spirit
Arrows
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Ice Spirit
Mega Knight
Mega Knight

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