My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Tombstone Dart Goblin
Zap
Royal Giant Tombstone Dart Goblin
Barbarian Barrel
Ice Spirit Tombstone Dart Goblin
The Log
Ice Spirit Royal Giant Tombstone Dart Goblin Mini P.E.K.K.A
Earthquake
Tombstone
Arrows
Ice Spirit Tombstone Dart Goblin
Royal Delivery
Ice Spirit Dart Goblin Mini P.E.K.K.A
Fireball
Tombstone Dart Goblin
Poison
Tombstone Dart Goblin
Lightning
Tombstone Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tombstone Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage The Log Arrows Tombstone Dart Goblin Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Rage The Log Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Dart Goblin Mini P.E.K.K.A
Arrows
Royal Giant Mini P.E.K.K.A
Royal Giant
Ice Spirit Arrows Dart Goblin Ice Spirit The Log
Tombstone
Dart Goblin
Royal Giant Ice Spirit The Log
Mini P.E.K.K.A
Ice Spirit Arrows Rage The Log
Rage
Mini P.E.K.K.A
The Log
Royal Giant Dart Goblin Mini P.E.K.K.A

Defense Synergies 3 7

Ice Spirit
Mini P.E.K.K.A Tombstone Dart Goblin The Log
Arrows
Tombstone Mini P.E.K.K.A
Royal Giant
Tombstone
Dart Goblin Ice Spirit Arrows
Dart Goblin
Tombstone Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit The Log Arrows Dart Goblin
Rage
The Log
Mini P.E.K.K.A Ice Spirit Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin The Log
Mini P.E.K.K.A Ice Spirit Tombstone Dart Goblin The Log
Mini P.E.K.K.A Tombstone Dart Goblin
Mini P.E.K.K.A Tombstone Dart Goblin
Arrows Tombstone Mini P.E.K.K.A The Log
Arrows The Log Dart Goblin
Dart Goblin Ice Spirit Arrows Tombstone
Arrows Dart Goblin The Log
Mini P.E.K.K.A Tombstone
Ice Spirit Dart Goblin Mini P.E.K.K.A
Dart Goblin Arrows Tombstone The Log
Arrows Dart Goblin
Tombstone Mini P.E.K.K.A Ice Spirit The Log
Ice Spirit Arrows Tombstone Dart Goblin Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tombstone
Ice Spirit Mini P.E.K.K.A The Log
Arrows Tombstone Mini P.E.K.K.A
Ice Spirit Arrows Tombstone Dart Goblin The Log
Arrows The Log Ice Spirit Tombstone Dart Goblin
Mini P.E.K.K.A Dart Goblin
Arrows Dart Goblin Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone
Arrows Mini P.E.K.K.A The Log
Tombstone Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Tombstone Mini P.E.K.K.A
Arrows Ice Spirit Dart Goblin
Mini P.E.K.K.A Tombstone Dart Goblin
Mini P.E.K.K.A
Ice Spirit Tombstone Mini P.E.K.K.A The Log
Tombstone Dart Goblin
Tombstone Dart Goblin Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A Tombstone
Dart Goblin
Tombstone Ice Spirit Dart Goblin Mini P.E.K.K.A The Log
Arrows Dart Goblin Mini P.E.K.K.A The Log
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows The Log
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Ice Spirit Dart Goblin
Arrows The Log Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin
Ice Spirit Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Tombstone Dart Goblin
Arrows Dart Goblin
Arrows The Log
Dart Goblin Mini P.E.K.K.A
Arrows The Log Dart Goblin
Arrows
Dart Goblin
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin

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