My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Electro Dragon Miner
Zap
Bats
Barbarian Barrel
Ice Spirit
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Electro Dragon Miner
Fireball
Electro Dragon
Poison
Bats Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Electro Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Rage Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Rage The Log Arrows Miner Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Rage The Log

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Miner Mega Knight
Bats
Miner Mega Knight Ice Spirit Rage
Arrows
Miner Mega Knight
Rage
Bats Electro Dragon
Electro Dragon
Rage Miner Mega Knight
The Log
Miner Mega Knight
Miner
Bats Ice Spirit Arrows Electro Dragon The Log Mega Knight
Mega Knight
Bats Ice Spirit Arrows Electro Dragon The Log Miner

Defense Synergies 1 11

Ice Spirit
Bats Electro Dragon The Log Miner Mega Knight
Bats
Ice Spirit The Log Mega Knight
Arrows
Mega Knight
Rage
Electro Dragon
Ice Spirit The Log
The Log
Ice Spirit Bats Electro Dragon Miner Mega Knight
Miner
Ice Spirit The Log Mega Knight
Mega Knight
Arrows Ice Spirit Bats The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
Ice Spirit Bats Electro Dragon The Log Mega Knight
Mega Knight Bats Electro Dragon
Bats Electro Dragon Mega Knight
Arrows The Log Mega Knight
Arrows The Log Bats Electro Dragon Mega Knight
Bats Ice Spirit Arrows Electro Dragon
Arrows Electro Dragon The Log Mega Knight
Ice Spirit Miner Mega Knight
Bats Arrows Electro Dragon The Log Mega Knight
Arrows Bats Electro Dragon
Mega Knight Ice Spirit Bats Electro Dragon The Log
Mega Knight Ice Spirit Bats Arrows Electro Dragon The Log
Mega Knight
Ice Spirit The Log Mega Knight
Mega Knight Bats Arrows Electro Dragon
Ice Spirit Arrows Mega Knight Bats Electro Dragon The Log
Arrows The Log Ice Spirit Bats Electro Dragon Mega Knight
Mega Knight Bats Arrows Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Electro Dragon The Log Miner Mega Knight
Mega Knight Ice Spirit Bats Electro Dragon The Log
Mega Knight Bats The Log
Mega Knight
Arrows Ice Spirit Bats Electro Dragon
Bats
Mega Knight
Electro Dragon Mega Knight Ice Spirit Bats The Log
Mega Knight Bats Electro Dragon
Mega Knight Arrows The Log
Mega Knight
Electro Dragon Mega Knight
Electro Dragon Ice Spirit Bats The Log
Bats Arrows Mega Knight Electro Dragon The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log
Arrows Electro Dragon The Log Miner
Arrows Electro Dragon The Log Miner
Arrows The Log
Arrows The Log Mega Knight
Arrows Ice Spirit Bats Electro Dragon
Arrows The Log
Arrows The Log Ice Spirit Electro Dragon
Arrows The Log Miner Electro Dragon
Bats Electro Dragon
Miner Arrows Electro Dragon The Log
Arrows Electro Dragon
The Log Miner
Arrows Electro Dragon
Arrows The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log Mega Knight
Arrows
Bats
Arrows Electro Dragon The Log Mega Knight
Arrows Electro Dragon The Log Miner Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Ice Spirit Electro Dragon Mega Knight
Arrows The Log Miner Electro Dragon
Arrows Electro Dragon The Log Miner Mega Knight
Miner Arrows The Log
Bats Arrows Electro Dragon
Electro Dragon Ice Spirit Bats
Arrows Electro Dragon The Log Miner Mega Knight
Ice Spirit Arrows Electro Dragon
Mega Knight
Arrows The Log
Ice Spirit Bats Electro Dragon
Arrows Electro Dragon
Arrows The Log
Miner Electro Dragon Mega Knight
Arrows The Log Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon Ice Spirit Bats The Log
Bats Electro Dragon
Electro Dragon The Log Miner Mega Knight
Electro Dragon Mega Knight

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