My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Witch P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton King
Giant Snowball
Witch Skeleton King
Zap
Witch Skeleton King
Barbarian Barrel
Ice Spirit Elixir Golem Witch Skeleton King
The Log
Ice Spirit Elixir Golem Witch Skeleton King
Earthquake
Elixir Golem Witch Skeleton King
Arrows
Ice Spirit Witch Skeleton King
Royal Delivery
Ice Spirit Elixir Golem Witch P.E.K.K.A Skeleton King
Fireball
Elixir Golem Witch Skeleton King
Poison
Elixir Golem Witch Skeleton King
Lightning
Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Elixir Golem Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Arrows Elixir Golem Void Skeleton King Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Arrows Elixir Golem

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Elixir Golem Witch
Arrows
Void P.E.K.K.A Elixir Golem
Elixir Golem
Rage Ice Spirit Arrows Witch
Rage
Elixir Golem Witch
Void
Arrows
Witch
Rage Ice Spirit Elixir Golem P.E.K.K.A Skeleton King
P.E.K.K.A
Ice Spirit Arrows Witch
Skeleton King
Witch

Defense Synergies 1 3

Ice Spirit
Witch P.E.K.K.A
Arrows
Void P.E.K.K.A
Elixir Golem
Rage
Void
Arrows
Witch
Ice Spirit
P.E.K.K.A
Ice Spirit Arrows
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
P.E.K.K.A Ice Spirit Witch
Witch P.E.K.K.A Void
Witch P.E.K.K.A Skeleton King
Arrows P.E.K.K.A
Arrows
Ice Spirit Arrows Void Witch
Arrows Void P.E.K.K.A
Witch P.E.K.K.A Skeleton King
Ice Spirit
Witch Arrows Skeleton King
Arrows Witch
P.E.K.K.A Ice Spirit Witch
Ice Spirit Arrows Witch P.E.K.K.A Skeleton King
P.E.K.K.A Skeleton King
Ice Spirit P.E.K.K.A
Arrows Witch P.E.K.K.A
Ice Spirit Arrows Witch
Arrows Witch Ice Spirit
P.E.K.K.A
Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Witch P.E.K.K.A
Void Arrows
P.E.K.K.A Ice Spirit Witch
P.E.K.K.A
P.E.K.K.A Witch
Arrows Ice Spirit Witch
P.E.K.K.A Void Witch
P.E.K.K.A
Void P.E.K.K.A Ice Spirit Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Arrows Void
P.E.K.K.A Witch Skeleton King
Witch
Witch Ice Spirit P.E.K.K.A Skeleton King
Arrows Witch P.E.K.K.A Skeleton King
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows
Arrows Void
Arrows Void
Arrows Void
Arrows
Arrows Ice Spirit Witch
Arrows Witch
Arrows Ice Spirit
Arrows Void
Void
Void Arrows
Void Arrows
Void
Arrows Void
Arrows
Arrows Witch
Arrows
Arrows
Void Arrows
Arrows Void Witch
Void
Arrows Void
Void
Arrows Void
Arrows Ice Spirit Witch
Witch
Arrows Void Witch
Void Arrows Witch
Void Arrows
Arrows Void Witch
Ice Spirit Void Witch
Void
Void Arrows
Void Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit Void Witch
Arrows Witch
Arrows
Void
Arrows Skeleton King
Void Arrows
P.E.K.K.A
Ice Spirit Witch Skeleton King
Void Witch
Void Witch
P.E.K.K.A
Void
Void

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